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Author Topic: Wintermute in other Operating Systems: Wine Edition  (Read 1050 times)

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Mot

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Wintermute in other Operating Systems: Wine Edition
« on: May 30, 2021, 12:02:43 AM »

Recently I installed Wintermute Engine Development Kit in my GNU/Linux machine (by means of Wine 5.0) and I was nicely surprised to see that everything worked: every tool and every demo (including those with 3D features).

I also tested several games made with WME (The White Chamber, Kulivočko, and James Peris) and they all worked nicely - no apparent lag, loss of graphic quality or bug.

As far as I read, these are the operating systems for which Wine provides binary packages: Android, Ubuntu, Debian, Fedora, macOS, Suse, Slackware and FreeBSD. It can also be built from source.

Notes (after installing Wine):

(1) Wine comes with its own variant of DirectX, so there's no need to install native DirectX (in fact, they recommend not to). I didn't.

(2) I installed .NET Framework 2.0 (as suggested by Wintermute installer). Apparently Wine also comes with its own version (of .NET), but since Wintermute is working this way ...

(3) Wine does not sandbox malware. If you use Wine, you should be careful about which Windows programs you pick (in order to avoid installing malware). Never run Wine as root (not even sudo). Never. There's no need for it under any circumstance.



Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as GNU/Linux, macOS, and BSD.

Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods, and allowing to integrate Windows applications into the desktop.
« Last Edit: June 07, 2021, 10:36:12 AM by Mot »
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