Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: 3d geometry  (Read 1084 times)

0 Members and 1 Guest are viewing this topic.

MARTIN151

  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 7
    • View Profile
3d geometry
« on: December 16, 2024, 11:22:48 PM »

Hello, I have a problem,

I can't export my .3ds scene geometry files correctly. I made all my scenes in Blender. Unfortunatelly, every time I try to export .3ds (even some siplyfied scenes - cubes instead of ojects), the camera doesn't work. Sometimes the actor is visible, but unable to move, sometimes he isn't even visible at all.

Using Autodesk 3d Studio didn't work too. In this case Cameras were never exported.

Does anyone have some experience with exporting .3ds and could please tell me step by step what should I do?

Thanks for responses.
Logged

Utremer

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1
    • View Profile
Re: 3d geometry
« Reply #1 on: January 21, 2025, 03:32:56 PM »

If you are using 3DS max, change type of all your cameras to "Target". It must solve the problem. However, from my experience, camera's FOV in 3D-editors won't match the final FOV in WME anyway. There will always be some divergence, and it will have to be taken into account empirically.
Logged
 

Page created in 0.037 seconds with 23 queries.