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Messages - jaes

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1
Feature requests, suggestions / Re: iPad support?
« on: June 03, 2010, 08:12:42 PM »
Thanks for the reply. We'll wait and see which way the wind blows when we come closer to production then.

2
Feature requests, suggestions / iPad support?
« on: June 03, 2010, 03:29:29 PM »
Just curious - any chance that WME will support iPad in the (semi-)near future?

3
Technical forum / Re: Graphics - file formats
« on: July 23, 2009, 11:13:31 AM »
Thanks for your input, we'll keep your suggestions in mind.

4
Technical forum / Graphics - file formats
« on: July 22, 2009, 07:48:48 PM »
We're a new dev team creating our first adventure game. We would really appreciate some guidelines regarding the various graphics formats, supported by WME - pros, cons etc.

- What should we choose for backgrounds and objects?
- We haven't made the final decision about the characters/animation yet, but a couple of pointers would be nice.

The graphics in our game are hand drawn/2D.

5
Technical forum / Re: Creating Artificial Intelligence in WM
« on: January 26, 2008, 11:43:40 PM »
Thanks, but it's a bit to early to be more specific. But maybe I'll return later on, when the concept is more complete.

6
Technical forum / Re: Creating Artificial Intelligence in WM
« on: January 26, 2008, 10:28:48 PM »
Thanks for the answer, metamorphium.

Do you think it would it be possible to do in, say, two weeks (full time), or is it a bit more complicated?

Are there any guides/modules out there the scripter could use as inspiration?

As a side note, puzzles with AI are generally badly accepted from the gaming public, but it's of course your design choice. ;)

It's not a traditional puzzle so I don't think it would put people off. It's more like "a game within the game" :)

7
Technical forum / Creating Artificial Intelligence in WM
« on: January 26, 2008, 09:30:59 PM »
Hi all,

In collaboration with a few other people I'm in the pre-production of an adventure game, and in the process of deciding which engine to use, I was wondering if it's possible to create an AI system in Wintermute Engine?

I should probably mention that we haven't found a scripter/programmer yet, and we know very little about the technical side of scripting and programming :)

Would it for instance be possible to create a puzzle that resembles a board game? Where the player moves some "objects"/game pieces on a board, and then the AI decides where to put its own pieces on the same board. Each side can move 3 or 4 pieces each turn, and like in a typical board game the game pieces can take out the other game pieces if they have a higher value.

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