Wintermute Engine Forum
Wintermute Engine => Community bulletin board => Topic started by: imagetag on November 25, 2006, 11:52:51 PM
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Hi there,
I thought it could be interisting to know, which programs are used to generate the 3d scene files for WME. Maybe, if we get one hot item, an additional 3d importer would be possible. Just a thought, Hey and its even nice to know, what your companions use... ::beer
Greetings
</imagetag>
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3d max, I'm making backgrounds and addition graphic in our team.
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I am using Blender and MakeHuman.
But about this last, I am just making jist some experiments, until the programmers will be able to make a good and smart Poly Reduction of the mesh we are using.
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i use Poser and Truespace, i havent tryed using them with WME yet tho
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I'm developing a 2D hand-drawn game, but I'm using Wings 3D to lay out the scene and get a sense of space. I then hand-draw the scene over the model doing alterations as necessary.
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I'm using 3Ds Max for backgrounds and have used for low-poly characer creation. Yesturday, I've bought Quidam 1.2 and I'm to create characters with this it. But now I've a problem with animation of characters. So, I'm looking for some character animation software, maybe with pre-animated templates of walking, running, holding and so on, cause Character Studio still to hard to work with :(