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« on: September 13, 2007, 10:39:18 AM »
Hi all,
I am new here, and have got a couple of questions. Could be so kind to clarify these points:
1) Can I apply normal maps on the 3D characters? I think DX9c open the way to shaders, right?
2) Can I animate the camera properties, for example, field of view, in order to achieve more cinematographic effects?
3) Can the engine remember the positions and poses of the 3D characters in one scene and restore them in another scene? Better, with the example. There is a fighting episode, as in Fahrenheit (Indigo Prophecy) or Dreamfall: The Longest Journey; characters fight. When the player comes close o certain position on the screen, the scene changes, and now the fight can be seen from another camera from another point of view. But, during this transition between scenes the position and the poses, and lots of other stuff should be remembered and restored in the new scene. For instance, the position of the enemy: if it is 1 meter away on the first scene then it shouldn't be 10 meters away on the second scene.