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Messages - birukoff

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1
General Discussion / Re: Few noob questions
« on: November 10, 2007, 07:56:19 PM »
Sorry, I didn't get it...
Is it possible to switch between scenes quickly, like under 0.1 sec, or not?

2
General Discussion / Re: Few noob questions
« on: November 08, 2007, 12:42:21 AM »
Another question :)
How quickly can Wintermute change between scenes? Is it possible to preload scenes in order to make transition time between them very small, like 0.1 sec?

3
General Discussion / Re: Few noob questions
« on: September 14, 2007, 12:41:29 AM »
Thank you for the answer.
Animating camera: I mean animating the Field of View (FOV), the angle of the camera view. It is like zoom,and creates illusion, similar to moving. It is extremely often used in movies, because it can focus the viewer's attention on something important. To see the example of it, see the first scene in Fahrenheit, when Lucas looks at his hands after the murder. You will see really amazing example of using this technique. And it perfectly fits 2.5D idea  ;)

4
General Discussion / Re: Few noob questions
« on: September 13, 2007, 11:16:29 PM »
Thank you, sir!
It is so pity about camera animation, it could really be a great step to cinematographic effects in game.
Another thing, with cinematographic ideas in mind: how does video playback affect engine performance? Can I stream videos from hard drive, so that interactive scenes and video cut-scenes are mixed? With split-of-second transition time between them?

5
General Discussion / Few noob questions
« on: September 13, 2007, 10:39:18 AM »
Hi all,

I am new here, and have got a couple of questions. Could be so kind to clarify these points:
1) Can I apply normal maps on the 3D characters? I think DX9c open the way to shaders, right?
2) Can I animate the camera properties, for example, field of view, in order to achieve more cinematographic effects?
3) Can the engine remember the positions and poses of the 3D characters in one scene and restore them in another scene? Better, with the example. There is a fighting episode, as in Fahrenheit (Indigo Prophecy) or Dreamfall: The Longest Journey; characters fight. When the player comes close o certain position on the screen, the scene changes, and now the fight can be seen from another camera from another point of view. But, during this transition between scenes the position and the poses, and lots of other stuff should be remembered and restored in the new scene. For instance, the position of the enemy: if it is 1 meter away on the first scene then it shouldn't be 10 meters away on the second scene.

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