Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: 3d characters  (Read 8469 times)

0 Members and 1 Guest are viewing this topic.

Antirev

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 3
    • View Profile
3d characters
« on: October 11, 2008, 05:43:32 PM »

hello.
i have poser 7, 3d studio max, bryce, virtools (syberia game engine) and daz 3d
what program ise beter for 3d characters for wintermute?
i need to make the main character of my game
Logged

Nihil

  • Supporter
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 528
  • Fear me! I'm evil!
    • View Profile
    • Order of Dagon
Re: 3d characters
« Reply #1 on: October 11, 2008, 07:29:10 PM »

If you want to use realtime 3d characters you can only use 3ds Max. Though, if you don't know what the single programs are good for, it might be better to stick with 2d sprites and try to learn Poser or Daz Studio.

Dogtown

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 51
    • View Profile
    • Klášter na kraji lesa
Re: 3d characters
« Reply #2 on: November 06, 2008, 02:42:38 PM »

Try create character in Poser 7, export it to .obj, open it in 3d studio max, aplly bones and animate it, download Panda export animate the character in max, and export it in Panda. Put it in game. But I dont know how make textures  :(
Try it  ::thumbup ::beer
Logged

nigec

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 24
    • View Profile
    • NigeC Studios
Re: 3d characters
« Reply #3 on: November 10, 2008, 12:46:09 PM »

Best way i found with Poser was to:
create a character in Poser, Poser 5 is about the limit, plus they only use one texture map, do your animation and save as a poser PZ3
open it in DAZ and export as a DAE
You need the ColladaMax importer for studiomax as the default Autodesk DAE wont work
I've never tried a Poser model in Wintermute I would of thought the poly count was to big but Poser stuff has worked in the 3D engine i use, Daz stuff tends to get screwed up, Poser 6 will work but you have to map them to a single texture, also lip animation doesn't export

I'll give Wintermute a try though and see if i can expand on this :)
« Last Edit: November 10, 2008, 04:19:33 PM by nigec »
Logged

Jyujinkai

  • Global Moderator
  • Frequent poster
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 352
    • View Profile
    • Jyujinkai's WME Development Blog
Re: 3d characters
« Reply #4 on: December 16, 2008, 10:19:13 AM »

there are tons and tons of free low polly models on the net a decent google search will reveal to you.
Logged
<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

adh

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 4
    • View Profile
Re: 3d characters
« Reply #5 on: December 16, 2008, 03:09:13 PM »

You can use, for example wings3d, it is a great low poly modeling tool, then make the groups and import it in poser, then in the setup room in poser you can add the bones for the groups you have created.
Logged
 

Page created in 0.025 seconds with 23 queries.