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Author Topic: Animace v .MAX souboru pro export do ms3D  (Read 3148 times)

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hanser

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Animace v .MAX souboru pro export do ms3D
« on: June 11, 2005, 04:37:09 PM »

Zdravim,
potreboval bych nejakou uz naanimovanou (nejlepe pomoci biped) postavu v max souboru. Chci se podivat, jak jsou reseny kosti, protoze me se export stale nedari. Ted mi ms3D plug-in pise chybu: found blended vertices . Nevim co si s tim pocit a proto bych potreboval treba tu trinity, ale v puvodnim .max souboru.
Nevite nekdo o necem?

Diky moc.
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Re: Animace v .MAX souboru pro export do ms3D
« Reply #1 on: June 15, 2005, 12:40:55 PM »

Zkus se poptat Toma Drinovskeho z tymu Destinies, ten tohle nejak resil. Problem je asi v tom, ze v Milkshape lze jeden vertex priradit vzdy jen jedne kosti, zatimco v Character Studiu lze obecne kazdy vertex ovlivnovat nekolika kostmi. Bohuzel to je tak vsechno, co o tom vim.
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