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Author Topic: 3D actors in Wme 2  (Read 3530 times)

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Creative Man

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3D actors in Wme 2
« on: July 20, 2011, 06:19:25 PM »

Hi!,  ::wave
 
I'm creating the 3D actors for my game that I hope to finish in 2012 / 2013.

We could know how it will be the 3D format to export to Wintermute 2?

Do I remember wanted to use the 3D Ogre engine?

Very good Seriá to know the details of the engine and can go working on 3D content for version 2 of Wme.
I need to go creating 3D content to start programming in wintermute next year if it can be and to take advantage of the qualities of Wme2.

Thanks, Mnemonic for your time spent. ;)
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Mnemonic

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Re: 3D actors in Wme 2
« Reply #1 on: July 21, 2011, 08:26:18 AM »

Yes, that's right. WME2 is using Ogre3D as a rendering engine, so it will be using the Ogre .mesh as a native 3D format.
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Creative Man

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Re: 3D actors in Wme 2
« Reply #2 on: July 21, 2011, 11:43:17 AM »

Thanks Mnemonic. ;)
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