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Author Topic: Sprite Animation Problem.  (Read 3341 times)

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Zzoth

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Sprite Animation Problem.
« on: September 27, 2003, 03:46:05 PM »

Hello. Perhaps i haven't read very well docs.. but here's my question.
I'd like to make actor smooth turn animation, so i made animations and all sprites.. (upper left... down left.. etc).
I modified actor definitions in arrow.actor (arrow is the name of my actor)

TURN_LEFT {
    SPRITESET {
      LEFT       = "actors\arrow\ll\turn_ao.sprite"
      RIGHT      = "actors\arrow\rr\turn_ao.sprite"
     ....

and

  TURN_RIGHT {
    SPRITESET {
      LEFT       = "actors\arrow\ll\turn_o.sprite"
      RIGHT      = "actors\arrow\rr\turn_o.sprite"

in order to show different animations if actor turns from left or right, but WME engine shows me only TURN_LEFT when i test the game.

Am i forgotting something?
I need to write some addictional script to tell the engine to choose TURN_RIGHT or TURN_LEFT? It doesen't choose itself?

Thank you..
Zzoth.



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Mnemonic

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Re:Sprite Animation Problem.
« Reply #1 on: September 27, 2003, 04:01:31 PM »

Congratulations, you found a bug ;)
The engine was really using always the left-turning animation.
You can download the fixed wme.exe at http://dead-code.org/download/wme.zip (480KB)

Thank you for pointing that out.
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Zzoth

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Re:Sprite Animation Problem.
« Reply #2 on: September 27, 2003, 04:29:21 PM »

Wow... it was my first test on WME.. and i found a bug..  what a luky man  ;D

i have downloaded the new wme.exe and everything works..  :D

Thank You..
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