Hello. Perhaps i haven't read very well docs.. but here's my question.
I'd like to make actor smooth turn animation, so i made animations and all sprites.. (upper left... down left.. etc).
I modified actor definitions in arrow.actor (arrow is the name of my actor)
TURN_LEFT {
SPRITESET {
LEFT = "actors\arrow\ll\turn_ao.sprite"
RIGHT = "actors\arrow\rr\turn_ao.sprite"
....
and
TURN_RIGHT {
SPRITESET {
LEFT = "actors\arrow\ll\turn_o.sprite"
RIGHT = "actors\arrow\rr\turn_o.sprite"
in order to show different animations if actor turns from left or right, but WME engine shows me only TURN_LEFT when i test the game.
Am i forgotting something?
I need to write some addictional script to tell the engine to choose TURN_RIGHT or TURN_LEFT? It doesen't choose itself?
Thank you..
Zzoth.