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Messages - keko

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Software and games / Re: Exporting .X from Blender
« on: April 04, 2007, 05:59:21 PM »
That in the case that you want to sell your game/project, if you have been using max only for animate them, you have to pay the full license?? It´s too expensive  :o , and I´ve got a student one but it´s only for not commertial things.  :-\

What about Lightwave, Softimage or Maya? Any problem exporting with these programs?

Thanks

PD: And what about indirect ways? Any success? In that case? How? I don´t mind to do it in some steps if I get finally the character working properly in wintermute XD


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Software and games / Re: Exporting .X from Blender
« on: April 04, 2007, 04:56:44 PM »
Is Blender a good option for a wintermute project?

Anyone have exported any blender model (mesh, textures and animations), to the .x format, and the model is working properly in Wintermute? ???

I mean in any possible way (all at the same time, or exporting mesh and textures and later in other exporter the animations)

Because I don´t want to start modeling characters and the other stuff and later cannot use it for wintermute engine.  ;D

Thanks

PD: Sorry if I wrote a mistake, I´m from Spain and I was living in England for 7 months but I didn´t learn any grammar in all that time.

Cheers  ::beer

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