Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fireside

Pages: 1 2 [3] 4 5 ... 15
31
Technical forum / Re: starting a 3d project
« on: June 02, 2013, 08:58:41 PM »
Never mind, I think I better start with the 3d demo.   ;D

32
Scripts, plugins, utilities, goodies / Re: suggestion
« on: June 02, 2013, 05:51:39 PM »
Yeah, I even have an article there, but it's way outdated.  I guess it's up to us to fix it, though.  I'll check out what works for Blender and do something.  I'm pretty sure the geometry can be done by exporting to FBX and then using the FBX converter from autodesk, 2011, to convert to 3DS.  Unfortunately they dropped 3ds on their most recent converter, but they archive the older copies.  There's probably some point in time where Blender's .x exporter and 2011 FBX converter sink up and the GUI hasn't changed much since then.

33
Technical forum / starting a 3d project
« on: June 02, 2013, 04:58:18 PM »
For starting a 3d project, would it be best to use the basic project, or to delete things from the 3d demo?  Just wondering if there's some hidden 3d stuff I might miss.

34
Technical forum / Re: Issues with Pandasoft Xporter
« on: June 02, 2013, 03:17:54 PM »
I'm having the same problem.  I thought it might have something to do with using the demo game scene files.  I haven't used one from scratch, I just replaced the teapot model with my character.  When I try to scale it, it remains the same size, even though it does change size in the ac3d preview window.  Could it be getting re-scaled somewhere else in the demo besides the ac3d file?  Just testing it.  The scaling number is meaningless on the Trinity character, also.  I doubled it in the ac3d and she's the same size in the game.  It scales from my export so I guess it doesn't matter. 

35
Don't know if this is the right place, but I'd like to give some arguments to only doing maintenance on this version of Wintermute.   Games are hard work, and 3d games are by far the hardest, much harder than 2.5D because you have to worry about doing low poly work etc.  I've messed around with Unity, and there's a huge difference between that and 2.5D on Wintermute.  This engine is fairly light.  It runs on almost any computer, even laptops.  Adventure games are casual affairs and casual game players don't have much horsepower on their machines.  2d and 2.5 games are still popular and will probably always be popular for casual players.  Take a look at Big Fish games.  That's where most of the adventure games on the market reside from what I've seen.  I hate missing object, though.  3d adventures take a team and are an extreme risk because they aren't very popular.

36
Scripts, plugins, utilities, goodies / suggestion
« on: June 01, 2013, 01:23:12 AM »
Have a sticky with tools that are working with WM, especially the 3d portion, and what is needed to get them to work.

37
Technical forum / Re: Blender exporter
« on: May 31, 2013, 02:50:28 AM »
To answer my own post.  The .x exporter appears to not work in 2.67.  Luckily, Blender lets us download older versions and so far it has worked up to 2.57.   

38
Technical forum / Blender exporter
« on: May 30, 2013, 07:26:45 PM »
Hi.  I'm wondering if anyone has used the Blender .x exporter recently and if it is currently working for Wintermute or if they have any suggestions on using it.

39
Feature requests, suggestions / FBX
« on: December 23, 2011, 04:24:48 AM »
Haven't been here for a while, just passing through actually, but I thought I would suggest moving to alias FBX format for 3d.  Blender has a pretty good exporter for it as do most modelers.  3ds and X are getting pretty long in the tooth.  FBX will always have camera and animation built in, so I think it would simplify development for people that use other modelers. 

40
Game announcements / Re: Strange Change: small finished game
« on: November 21, 2008, 06:53:45 PM »
Thanks for that.  It was a little tough on the horns, yeah.  Clicking on it early causes him to say he doesn't need to do anything in there right now, which was meant as a little hint.  I probably should have expanded on it a little bit.

41
Game announcements / Re: Strange Change: small finished game
« on: November 17, 2008, 06:55:51 PM »
Quote
@Fireside: You should try to make things more visible. Especialy in conversations, it would help to have different colors for different speakers -- and in the puzzle, the cursor hint is sufficient once you are able to actually see it, but it is is overlooked when moving to fast. Ok, on the other hand, the player should not move to fast ;-)

Yeah, I didn't really like the caption for whatever reason so I didn't name anything, I just used the gear cursor.  There are a few smaller objects that I might should have made a larger hot spot.

Quote
Hey there! Played through your game yesterday, I really liked the frog-puzzle...it _somehow_ reminded me on "Impossible Mission" ... It was also frustating sometimes  Grin Grin Grin

Thanks.  That puzzle was the hardest for me to design and implement, but also was fun.  I spent the most time on it. 

42
Game announcements / Re: Strange Change: small finished game
« on: November 17, 2008, 01:40:50 AM »
That would be hard.  The circuit has to have wires going to each object, so if you keep turning things around so there aren't any wires going to nothing it will work. 

Quote
Could not K-9 give a hint about the worm?  He is otherwise not very helpful but extremely cute and faithful.  :  )

That's a pretty good idea.  I'll have to think about it for a while, though, to know how to know a hint is needed, like maybe if some inventory is missing or something.

43
Game announcements / Re: Strange Change: small finished game
« on: November 16, 2008, 01:09:49 AM »
Thanks.  Glad you liked it.  It was a fun project to work on.

44
Game announcements / Re: Strange Change: small finished game
« on: November 15, 2008, 07:01:07 PM »
I think if you find everything, it will sort of fit, but the key is finding everything.  I pretty much figure everything in the foreground is fair game and I try to make fairly large hot spots on most items that don't stand out.   Also there aren't too many foreground objects so you shouldn't have to slowly move the mouse across the screen or anything.  Thanks for playing the game and the comments, which help.

45
Game announcements / Strange Change: small finished game
« on: November 14, 2008, 08:51:46 PM »
Strange Change is a small game I've been working on.  It's a parody of Dr. Who





Download 3.8 meg

Pages: 1 2 [3] 4 5 ... 15

Page created in 0.042 seconds with 23 queries.