Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Prote1n on September 06, 2010, 09:26:41 AM

Title: Question about actor animation
Post by: Prote1n on September 06, 2010, 09:26:41 AM
I have done a new walking animation. The character is fine tuned in SpriteEdit so that there's no "sliding effect" on the character.

When I use it in the game in a full 100% ration scene, the character is sliding. It seems that the MoveX and MoveY are not correctly managed . The engine adds some  x and y when the path is calculated for a GoTo action...

Title: Re: Question about actor animation
Post by: Mnemonic on September 07, 2010, 07:03:10 AM
In real scenes, characters rarely follow straight vertical or horizontal lines. They usually move on some sloped line. Maybe that's the reason?
Title: Re: Question about actor animation
Post by: Prote1n on September 07, 2010, 10:24:48 AM
That explains why the engine adds a MoveY when the character does not follow a straight horizontal line, but that does not explain why the MoveX is modified