Wintermute Engine Forum
Game development => Help wanted and offered => Topic started by: deadworm222 on May 28, 2004, 09:47:16 AM
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(http://www.cinerhama.com/oddsnsods/lake.jpg) (http://www.brightonhenweekends.com/Images/210203/bogart-humphrey-photo-humphrey-bogart-6201718.jpg)
A dead poet. A house on the hill.
Lost love. A ballpoint pen.
Fruitcake.
Have you been chosen?
Who is to blame?
"The Curves of Danger"
Coming Fall 2004 from
ForeverDream Studios.
ForeverDream Studios Wants You
If you are talented, creative, progressive, dedicated, and possess programming and related technical skills for designing computer games, we want you. We need volunteer animators and programmers to work with us on our upcoming classic noir adventure game, The Curves of Danger (http://www.foreverdreamstudios.com/games.html), to be released in Q3/4 2004. Work with us on this cool and stylish new game while beefing up your resume. Programmers must have WME experience. Animators, modelers and texturers need to use either MAX or XSI. All candidates must be willing to work hard to help us produce one of the finest classic adventures games ever created.
For more information and to apply, please contact James Gallen at ForeverDream Studios: james.gallen@foreverdreamstudios.com.
To see the quality of our work in progress, please visit The Curves of Danger capsule site: http://www.foreverdreamstudios.com/games.html (http://www.foreverdreamstudios.com/genesis_window_open.html).
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OK, we got two new programmers (HeSh has even posted here) & a modeller! The release is so, so close now... But I'm not allowed to say anything. Even closer is the new diary update. Go to http://curves.foreverdreamstudios.com to find out more!
We got new character art done, and it's awesome. I wish I could upload it...
Now that The Curves of Danger has its own subdomain, could you add it to the "Games"-page on the WME Main site, Mnemonic? Thanks.
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Any volunteers for betatesting?
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I'm REALLY interested but...
How long is the beta testing is going to take. I'm going to have enough time for the next one month. But I can't promise that I'm going to beta test for ever.
How big are the downloads are going to be. I'm asking because I'm a modem user. :-\
EDIT: oops, this is post no 666 :D
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he demo is going to be around... 30 MB, I'd wager.
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In this case I can easily beta test the demo for you... (heck, i have even downloaded joe demo)
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I would test it, too if you like. Especially if you need experiences from people with really slow graphic cards ;-)
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As long as your card supports alpha-blending.
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We'll get back to you about the testing when it's time. We try to keep it organized. :)
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If you needed another tester, I could do that.
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Another beta tester here ;)
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OK, we'll start betatesting... within the next few weeks, it seems. Expect to receive emails, those who we decided to pick as testers...
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My info:
e-mail: mmr0mmr@gmail.com
Computer: P4 3 GHz HT - ATI RADEON 9800 PRO 128 MB - 1 GB RAM
Languages: English, Spanish
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If you are still looking for more betatesters I would gladly apply as well :-)
Info:
email: igorrr@igorrr.com
Computer: P4 1.6 Ghz - ATI RadeOn mobility 7500 32 MB - 512MB RAM
Languages: German, English, Portuguese
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Hmmm.... I think I've come too late :P. But if you are still looking for beta testers, please contact me too :P. I can also be webmaster (HTML, MySql, PHP skills) if you like too :)
email: arcnorj att yahoo dott es
Computer(s): PII 350Mhz 96Mb, Voodoo 3000 16Mb | PIII 700Mhz 128mb, S3 Virge Dx2 16Mb | AMD Athlon XP 1800+ 256Mb, Matrox G400 MAX 32Mb (old, but it just rocks in OpenGL ;))
Languages: English, Spanish
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OK, I'll see what I can do. Unfortunately we can't possibly get everybody, so we probably just pick people we know and people who managed to reply quickly. We are gojng to get about 12 testers, WME forums is just one place where we are looking for recruits.
And our website is currently being redesigned.
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Missed another deadline, and no testers... what happened?
Sorry about the testing thing - we realised we don't need you yet. :'( Animations are being implemented. Let's try this again when we have a bigger chunk of the game done, shall we?