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Topics - Calin Leafshade

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Technical forum / Wintermute - Some basic questions
« on: May 27, 2010, 07:49:19 AM »
Good morning forum.

I'm still fairly new to this whole adventure game lark but I thought I'd give Wintermute a go just out of curiosity.

I'm a newbie AGS user but there are some features missing from AGS which bug me a little. (Namely fully alpha channel support and, to a lesser extent, post-processing pixel shading)

I am, primarily a low res developer due to the reduced time constraints so I'm not really that interested in Wintermute's high res capabilities but I have a few fairly simple questions. I apologise if they seem very banal in nature but we all have to start somewhere I suppose.

Does wintermute support resolutions down to 320x240 or is it strictly a high res engine?

How does WME deal with widescreen monitors?

Are custom, post-process pixel shaders possible?

does WME support Vsync, and how does it handle tearing in a windowed mode?

How advanced is the WME sound system? Reverb? Panning? Any other DSP processing?

How portable is WME? Mac? Linux? Iphone?

They are all the questions I can think of right now. If no one can be bothered to take the time to answer my silly little questions I do quite understand  :P

Calin

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