first to all, hi.
I was looking in the last days over the post in the support forum... with the hope that someone have a good research or solution about blender and wme manipulation.
But, i dont see one step solution (blender / wme ) ... thats is what i am looking for (yes... like a lot of ppl).
So... one suggestion over the format.
OBJ its a nice format, who make bridge in all the 3d software (max, maya, blender, etc) ... cause... Zbrush
(in fact... its the format for import to Z).
Then, why dont think about this format as the new default for 3D elements in the engine.
If this was posted in other place, my excuses for that... being a noob and trying to help may not came at hand :S.
I feel involved in this situation because, i use blender in my personal stuff (past years i was working characters over 3d max,,, now i only research illustration (2D), but i keep an eye over 3D, and of course, i prefer open soft over other... without any particular reason... just fun).
If this can be handy,
... if not... farewell