Is there possibility to choose not only parent bone, but the attached object bone. E.g.
actor.AddAttachment(FileName,AttachmentName,AttachmentBone,ParentBone);
Huh, WME used (0,0,0) point, it's the same as AttachmentBone=NULL
I want to create many objects attached each other (danceround). But each object must not attach (0,0,0) point to ParentBone another one.