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Author Topic: 3D char has 'hanging threads' in WME, but not in 3ds Max  (Read 2656 times)

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rkitting

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3D char has 'hanging threads' in WME, but not in 3ds Max
« on: July 04, 2008, 08:05:25 PM »

There are a couple of points on the char that seem to be glued to the floor, therefore creating a melting effect.
This cannot be seen in 3ds max. Here's a screenshot, sorry for the darkness:



Any tips to fix this?
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Mnemonic

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Re: 3D char has 'hanging threads' in WME, but not in 3ds Max
« Reply #1 on: July 04, 2008, 08:48:41 PM »

When exporting, disable the "optimize mesh" option in Panda. That should help.
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rkitting

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Re: 3D char has 'hanging threads' in WME, but not in 3ds Max
« Reply #2 on: July 07, 2008, 05:30:43 PM »

Was a problem with the bones. Thx!
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