Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: nachus on February 20, 2006, 08:43:00 PM
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Hi Wintermuties!
There are two ways to do an animation, right?
I can do it in 2D (with some image frames) or in 3D (by an actor and skeletal animation).
If i want to create a smooth animation, and i haven't performance problems, the best solution is to create it 3D? or this is not recommendable and is preferable to do it 2D in spite of create an animation with a lot of frames.
Many thanks.
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Probably depends on if youre an animator(2d) or a modeler?
Since I never touched a 3d-modeler prog I would do mine on paper and scan, then use something like flash or Moho to do the betweens to make the animation smooth.
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well, you can also use video entities (animations in video formats) which will solve the performance problems to
some extent (eg. it's better to use video entity than fifty frames long animation). It depends on actual example though. :)
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Ok, thanks. :)
And for the 2D animations, if the same to do it with png images with transparency or bmp choosing a transparent color? in terms of performance i mean.
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There's no performance penalty, because bitmaps with color key are internally converted to images with alpha channel anyway.