Wintermute Engine Forum
Wintermute Engine => Community bulletin board => Topic started by: CodeD on January 13, 2012, 01:31:32 AM
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Okay...truth time...I'm not really from Holland.
I am interested in using WME for my new game though. I was considering coding my own engine from scratch in C++ or something else but this engine seems to fit the bill for what I want.
In 1999 I was poised to release an adventure game called 'The Adventures of Spaceman Bob' for Dos/Windows which was set to make gaming history.
Alas though, the original game, source code, scripts and graphics which only existed on a 386 Toshiba laptop were lost to time. All that remains as proof of this once awesome game is this screenshot from the main menu.
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/384790_10151158406115624_521010623_22815402_1785902777_n.jpg)
Now, I'm resurrecting my old company, Crapsoft/Crapsoft Games which represented the pinnacle in software programming in the mid-late 90s.
I had originally intended to remake my game completely from scratch but after stumbling across this I'm considering using WME as my vector to re-release this awesome game in all it's old school glory.
And yes, in case you haven't realized it, this is a little tongue-in-cheek which is why I originally named my "company" Crapsoft.
This game will be very similar in vein of the old Sierra classics. I did check out AGS as well as some newer engines but WME seems to fit perfectly for what I want and has an open license to boot.
The plot is pretty standard with humor somewhat similar to Hitchhiker's Guide to the Galaxy. It's not a game that takes itself too seriously.
"Spaceman Bob and his robotic pal Auto-Bob have crash landed on a strange planet! You've got to help this zany spaceman repair his ship so he can get back home!"
I don't expect to make any money off this. This is just a personal project near and dear to my heart. I'm a reporter, producer and editor for national television by day and a hobbyist game programmer/player by when my boss isn't looking.
(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/395184_10151158393890624_521010623_22815367_1433533059_n.jpg)
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So you lost all the assets of the game and you plan to recreate it from scratch (minus the engine)? Crazy! :o Looking forward to it :)
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Yep. All the assets are gone which is why I'll likely be using WME versus coding an engine from scratch. I coded the original engine in QuickBasic 4.5/7 with some assembly on the side.
Like I said all I had from the original project is that screenshot of the title screen and also the teaser text for the game.
I'm using Gimp/Photoshop but doing most of the spritework in Graphics Gale.
I just made a prototype of Bob yesterday (see avatar). The first thing I'm working on is walking/idle/action frames for Spaceman Bob.
(http://i.imgur.com/Tlp15.png)
I remember the original map somewhat and the plot vaguely. Basically, the main objectives will be fixing your ship, Auto-Bob and getting supplies/fuel so you can take off and in standard adventure game form will require completing a number of sidequests and sub-objectives.