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Topics - fernandonn

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WME Lite / Problem compiling for Android. SDL2/SDL.h Not found
« on: September 09, 2013, 11:32:44 PM »
Hi.. we are trying to compile wmelite for Android, but we are unsuccessful so far.
After trying several things, we manage to get to an error that says jni/src/../../../src/PlatformSDL.h:30:22: fatal error: SDL2/SDL.h: No such file or directory

The error happens after we copy the dependency folder in the wmelite root.
We tried adding to LOCAL_C_INCLUDES the path /usr/local/includes, where the .h from the linux system reside, but after that, we have trouble finding iconv.

Any help would be much appreciated.  ::slug

2
Technical forum / How to embed a font.
« on: March 20, 2012, 12:07:08 AM »
We are developing a game which uses a registered font. We have the license to use the font, but we can only use it in the game if it is embeded with the game data?

Is there a way to embed the font and not re-distribute it as a plain file?

Thanks for your suggestions.

3
Technical forum / Segmentation Fault with Plugin compiled with GNU-GCC
« on: February 14, 2012, 08:41:55 PM »
Hi,

I am developing a plugin for Wintermute, but as I don't have Microsoft C++ I used Code::Blocks & Gnu GCC
My first problem was a dynamic dependency that I could solve using -static-libgcc -static-libstdc++

Now I can compile the plugin and it is listed correctly as a available plugin. But when I run the application it gives me a Segmentation Fault.
As I was afraid of being doing something wrong, I tried compiling the Sample Plugin with the same problem, so I guess is a GCC problem.

Debugging the code, I find out the first line that gives me the error. It is when I call Stack->ExpectParams(1); at CSample::CSample. But more generally it is when I call any function from the WME objects.

Does anyone ever compile a plugin using Gcc? Is it required some configuration or switch?
Any advice will be very appreciated.

Thanks
Btw... sorry about my english  :-[

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