Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: How to set actor´s scale in 3D package  (Read 2800 times)

0 Members and 1 Guest are viewing this topic.

Andrej (Blue Arc)

  • Occasional poster
  • **
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 73
    • View Profile
How to set actor´s scale in 3D package
« on: May 12, 2010, 04:31:25 PM »

Hello there,

I know this forum is not about 3D graphic but we have a problem with hidden geometry. There is problem with actor´s scale. We don´t know how to set it in 3D package. Please is there someone who could help us?

We use 3ds max.

Thank you :)
Logged

Razorback

  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 37
  • Open the pod bay doors.
    • View Profile
    • CG Portfolio
Re: How to set actor´s scale in 3D package
« Reply #1 on: May 28, 2010, 02:15:17 AM »

I do it by trial and error. I have max opened on one window with the .geometry file loaded and the sceneEdit window opened with the character placed near a door or something else that makes it easy to compare relative sizes. I keep making adjustments to the size of the .geometry file and saving it to see how it looks in the game.

So the character size is fixed and I make sure the .geometry adapts to that.

But I have to use this weird method because I use maya to build the scenes, and then I just export the camera and some basic walkzones to max and that usually screws up my scaling. If you use max all the way just make sure you pay attention to the scale of things while making it. I find it's just easier and less time consuming to just adjust the .geometry little by little than worry about all that scaling during the creation.

Yes, I'm lazy...
Logged
 

Page created in 0.016 seconds with 23 queries.