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Author Topic: Overlays  (Read 3358 times)

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Catacomber

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Overlays
« on: April 12, 2009, 05:21:13 AM »

Can one overlay trigger another without any problem or crashing? In other words, in the main scene, you touch something that triggers an overlay.  Can you then, without any problem, touch something in the overlay that will trigger another overlay to appear?  I would try it but would like to make sure first that it won't cause any instability in the game. 
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Mnemonic

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Re: Overlays
« Reply #1 on: April 14, 2009, 03:38:36 PM »

I don't know what you mean by overlay. Several scene layers? What makes you think it should crash?
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Catacomber

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Re: Overlays
« Reply #2 on: April 16, 2009, 02:34:24 AM »

Yes, several scene layers.  I see there is room for more than one.   :)  Am just cautious.  I've had experience with other engines that did crash if you did too much of certain things.  Thanks, Mnemonic.  Wintermute is wonderfully stable.  I love it!  :  )
« Last Edit: April 16, 2009, 03:35:55 AM by Catacomber »
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Re: Overlays
« Reply #3 on: April 20, 2009, 05:17:07 AM »

I have a new question about overlays.

I use overlays to introduce a dialogue in certain circumstances or a puzzle and while you are in the overlay talking to somebody or doing the puzzle, I don't want the player to be able to do anything interactive with any other part of the scene so I make the overlay the same size as the scene--1024 x 768, with of course an escape button--a way to get out of the overlay.

Is there another way to make it impossible for the player to interact with the scene while in the overlay?  Go exclusive?  Or something else?  Thanks for any help, as always.  :  )   
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Mnemonic

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Re: Overlays
« Reply #4 on: April 20, 2009, 08:18:32 AM »

There is the "Close-up" check-box in layer properties in SceneEdit.
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Re: Overlays
« Reply #5 on: April 21, 2009, 04:57:16 AM »

So the layer can be any size?  Thanks, Mnemonic. 
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