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Author Topic: default region to stick to for free entities  (Read 3405 times)

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SoundGuy

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default region to stick to for free entities
« on: December 26, 2007, 06:04:30 PM »

I would like to ask to be able to add a default region for free entities to stick to from the scene editor, rather then having to intialize .StickToRegion() manually for each free entity from the scene_init.script file.

this is important for Z-ordering.

and the reason i use free entities and not regular sprite entities - is that i've notived regular sprite entities cannot be scaled or rotated manually
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