Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Catacomber on August 24, 2009, 05:05:39 AM
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Now that I have the Wintermute Source file hooked up to Visual C++, if I try to edit the inventory.def or responses.def files in my game, the code opens up Visual C++ instead of SciTe. Can I change this?
That's also true of editing base.inc and any of the scripts outside of the scenes. I can deal with it but I like SciTe.
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The fastest way would be reinstalling WME, so that the file extensions are re-registered to SciTE.
Or Shift-Right-Click some .def file in Windows Explorer, select "Open with", choose SciTE and check "Always use this program...".
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Thanks, Mnemonic! I will reinstall WME.