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Messages - lechuck

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1
Technical forum / Re: I couldnt get the package idea
« on: December 05, 2007, 04:47:53 AM »
thanks.
you cleared the idea to me.
but i have a question... playing with package i try to do a soundfx package with some file, and when i tried to reference it from the data package by copy the filename option, the debugger said "warning" the absolute path bla.bla. did i forget to do an include???
thanks again

2
Game design / Blues Jazz music
« on: December 04, 2007, 04:15:58 AM »
Hello. Im looking for public domain blues-jazz music for my game, if someone know where can i get it from, please let me know.

Thanks

3
Help wanted and offered / Re: We're searching a programmer
« on: December 03, 2007, 11:56:15 PM »
I'm interesting, but i have just started to use wme, but i can tell you that i'm engineer student and i m doing well with wme.
my msn:: caballea2004@hotmail.com

I' m uruguaian so i prefer to speak in spanish.

4
Technical forum / I couldnt get the package idea
« on: December 03, 2007, 05:32:15 AM »
Hello everybody

I m writing because i think i couldnt get the idea of package correctly.
the idea is to separate the game into diferent package, that are a kind of "independent". I mean, i could have the main game in a package and a voice and fx package, and the main game could work without the another package, and all this is transparent to programmer or user???

Thanks

5
Technical forum / Re: Help with second character
« on: December 02, 2007, 04:06:11 AM »
thanks, the info was very usefull

6
Technical forum / Help with second character
« on: December 01, 2007, 05:43:45 AM »
Hello again, i was a little busy with university, but now i came back to ask you something.
In the game that i m developing, i have a automatic actor, it always go with the main actor, and i have 2 question,
1) how can i do that when the main character moves, the second one go with him,
2) how can i know the current position of an actor?


thanks for all, and mnemonic excelent work.

7
Technical forum / Problem
« on: November 26, 2007, 04:51:59 AM »
Hello again. Im doing a spanish game. I cant find where do i set the default speech of the main actor when i dont handle the event in a script, for example, i have a bed, and in the bed.script i dont handle with the talk event, where are the default that say "i cant talk with it"

Thanks

8
Technical forum / Re: Problem with scene_init.script
« on: November 26, 2007, 04:34:14 AM »
Thank you, for make me think. it wasnt a custom one, but i change the name of the folder, and i didnt updated it in the .scene file...

9
Technical forum / Problem with scene_init.script
« on: November 25, 2007, 11:39:29 PM »
I have a problem, when I load a specific scene, it doesnt do the scene_init.script. The script doesnt have any sintactical mistake and the debugger says "error loading scene_init.script". If someone has any idea of what is happening it would be great

10
Technical forum / Re: I need help
« on: September 03, 2007, 06:58:06 PM »
thank you so much... i needed something like that

11
Technical forum / Re: I need help
« on: September 02, 2007, 09:10:44 PM »
thank you. i'll  try it.
but to use a global variable in another script that is not the one which create it, do i need to include the script file???

12
Technical forum / Re: I need help
« on: August 30, 2007, 06:25:55 AM »
its didnt work....
what i want is that the sprite return to the initial position after it move thru the background...

13
Technical forum / Re: I need help
« on: August 27, 2007, 08:21:16 PM »
I did the animation in Sprite edit.

14
Technical forum / I need help
« on: August 27, 2007, 07:39:39 PM »
Hello comunity:
I write this post because i need help with a script: i want that when a animation that moves continuity thru the screen go out of the resolution of the screen, it return to the initial position and continue the cycle.
Thanks.

Lechuck

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