I would like to know how to optimize performance for animation and such. I'm working on some scenery animation, and while my scene isnt even close to be optimized graphically, the memory being used by the process skyrockets when I enter the scene with the waterfall animation, by a factor of about 5x.
I am trying to use optimized file sizes such as png and jpg for where it is best appropriate with a good balance of quality and compression. However I am beginning to wonder if internally this doesn't matter in the engine. What is the best way to try and optimize performance? I noticed that in debug mode the framerate is not affected by this rather large animation but, again, the memory shoots way up. I'm just wondering if there is a way to get around this aside from the obvious "have crappy animation." Thanks!