Hi all...
I'm a longtime lurker around here, and I finally decided to get started on playing with the engine myself. So far almost everything has been working fantastic, the tutorials all worked well and I've managed to get a properly animated 3d character into a scene of my own design. However, what I really wanted was to get the "toon outline" effect that Zbang uses so well (copying, extruding the faces and flipping the normals). I understand the principle fine, and I can get the 3D program (Max 09) to display it beautifully, the problem is exporting the .x file.
Using Panda exporter, I seem to be unable to get the .x file to appear as the model(s) does in Max. It's not a deformation problem, it just seems unable to display the flipped normals, and shows a flat black surface (black is the color I am using for the "outline" mesh). I have tried toggling the normal options on Panda, but no luck.
Am I missing something basic here? Should I be making two separate actors? Is there a switch I have missed in Panda? Should I be using Blender instead? By the way, Panda exports this model+mapping etc perfectly without the normals flipped/inverted. If anybody has got this trick working in WME, I would love to know how you did it (software etc), since this black outline is kind of important to me (being a finicky art type)
Thanks in advance for any help/comments.