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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - qvist

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1
Technical forum / Wme 1.9.1 with gamma correction
« on: August 20, 2012, 01:34:28 PM »
Hello everybody!

I have done a update to 1.9.1 so you now can change gamma. It is pretty much the same as in kinjals version.

The gamma-correction will only work in fullscreen mode and dxlvl 9.

I preserved the same methods as kinjal.
    -Game.SetGamma(int) - Integer value that sets gamma between 0(dark)-254(bright)
    -int Game.GetGamma() - Retruns current gamma
    -Game.SetGammaDefault(int) - Defualt value for gamma, default is 140
    -Game.RestoreGamma() - Sets gamma to the value of SetGammaDefault

Source Code: http://www.qvistz.com/dl/Wme-1.9.1-Gamma-Correction-source-code.rar
Binary: http://www.qvistz.com/dl/Wme-1.9.1-Gamma-Correction-binary.rar


I got much help from kinjals version to write it. Big thanks to him!

2
WME sources discussion / Compile difficulties with VS2008 Express
« on: July 14, 2012, 10:20:14 AM »
Hi everyone again!

I am trying to compile WME source code with Visual Studio 2008 Express but I have had some difficulties.

First off I had a problem with "fatal error RC1015: cannot open include file 'afxres.h'.". What I understand it's because VS 2008 express don't support MFC.
I changed afxres.h to include windows.h instead.
Then i got the error "error RC2104 : undefined keyword or key name: IDC_STATIC". I figured out that IDC_STATIC is define in afxres.h.
So i define to IDC_STATIC (-1)
All my errors is now gone. But I have now got 85 "warning LNK4099: PDB 'vc80.pdb'". When I compile it says "Some of the essential game files cannot be loaded. Please reinstall the game and try again."

Do anyone know to do? or must i get visual studio pro?
I will be grateful for any help - Hampus.

3
WME sources discussion / Visual studio 2010 Problem
« on: June 12, 2012, 09:28:32 PM »
Hello.

I have a problem, Visual studio 2010 doesn't support Microsoft DirectX SDK (June 2007). I have been testing Microsoft DirectX SDK (June 2010) but it does not recognize some dx8 structs in WME source code.

Do somebody know what Microsoft DirectX SDK work with VS2010 and can compile WME?

4
Technical forum / Re: Scroll lagging when using Direct3D9
« on: June 10, 2012, 11:59:49 AM »
After testing some more at different computers. It is much smother with the original WME than kinjals.

odnorf, It was like you said and I'm thankful of your time.

5
Technical forum / Re: Scroll lagging when using Direct3D9
« on: June 09, 2012, 09:16:41 PM »
This happen on the official WME to when i tested :/

re: 1) I understand that.
re: 2) He has released his source code for his version 1.8...
Binaries: http://kinjal.apeironstudios.com/WME-KE_V18_DevKit_07mar2010.7z
Source: http://kinjal.apeironstudios.com/WME-KE_V18_Src_07mar2010.7z

6
Technical forum / Scroll lagging when using Direct3D9
« on: June 09, 2012, 07:41:57 PM »
Hi all

I have a problem with the scene scrolling in WME when I'm using Direct3D9. When I go around with the actor the background go back and forth. has anyone any tips to fix it?

The reason why I use Direct3D9 is for using Kinjals Gamma-correction feature.

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