Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: Vimana Shankara project  (Read 10922 times)

0 Members and 1 Guest are viewing this topic.

totemalf

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 13
    • View Profile
Vimana Shankara project
« on: October 28, 2005, 06:13:42 PM »

Logged

Rocco

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 87
    • View Profile
    • Virtual-Illusion
Re: Vimana Shankara project
« Reply #1 on: October 28, 2005, 07:26:10 PM »

wow, wow, wow
greets from runaway, looks very good.
Logged

McCoy

  • The cocido eater
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 365
  • Spurrrrrrring
    • View Profile
    • Spur Games
Re: Vimana Shankara project
« Reply #2 on: October 28, 2005, 09:06:51 PM »

Hey, how have you accomplished the shadows so they match the lighting? Making new sprites for every light direction...? Could be possible with 3D prerrendered characters.
Logged

Click here to sign my sig!

totemalf

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 13
    • View Profile
Re: Vimana Shankara project
« Reply #3 on: October 28, 2005, 10:47:33 PM »

Good I have to clarify that this at the moment is not ingame.
But if that we think to do that the shade varie similar estes aside or other one of the light.
He(She) forgives if I am not understood, I use a translator.
Regards
Logged

McCoy

  • The cocido eater
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 365
  • Spurrrrrrring
    • View Profile
    • Spur Games
Re: Vimana Shankara project
« Reply #4 on: October 28, 2005, 10:48:33 PM »

Totem, puedes escribir en español y yo te traduzco si quieres :)
Logged

Click here to sign my sig!

totemalf

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 13
    • View Profile
Re: Vimana Shankara project
« Reply #5 on: October 29, 2005, 09:07:10 PM »

Puff, que alivio, muchas gracias McCoy
Bueno os comento, somos 11 personas que de momento trabajamos gratuitamente para tratar de desarrollar esta aventura grafica al estilo clasico, como veis con una formula similar a runway.. Nuestra intencion es la de poder llegar a comercializarla,estamos barajando algunas posibilidades...
En cuanto a la  tematica, es una aventura de... "aventuras/ ciencia ficcion con algunos tintes paranormales, pronto tendremos web con informacion de la historia, concepts y alguna imagen ingame..
Queria comentaros que nuestro programador seguro que lo conoceis por aqui, se trata de el amigo Manuel Martos.
Un cordial saludo
Logged

McCoy

  • The cocido eater
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 365
  • Spurrrrrrring
    • View Profile
    • Spur Games
Re: Vimana Shankara project
« Reply #6 on: October 30, 2005, 03:53:43 AM »

This is what totemalf said:

Quote from: totemalf
We are a group of 11 people, working for free nowadays trying to develop a classic style graphic adventure. As you can see, it is simillar to Runaway. Our intention is to try to make it commercial, we're still looking for opportunities...

About the story, it's about "adventures / science fiction with some paranormal sides". We we'll have soon a webpage with more information about the story, concept art, and some ingame images.

I'm sure you know our programmer, it's our friend Manuel Martos (MMR).

Regards.
Logged

Click here to sign my sig!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Vimana Shankara project
« Reply #7 on: October 30, 2005, 09:17:14 AM »

Does that mean you abandoned the Monkey Island fangame in favour of an original title? (that would be a good idea, if you ask me :)) The screenie looks very cool, indeed.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

MMR

  • Global Moderator
  • Frequent poster
  • *
  • Karma: 3
  • Offline Offline
  • Gender: Male
  • Posts: 349
  • http://mmrdeveloper.wordpress.com/
    • View Profile
    • TinyWME
Re: Vimana Shankara project
« Reply #8 on: October 30, 2005, 10:38:12 AM »

Quote
Does that mean you abandoned the Monkey Island fangame in favour of an original title?

Yes. I have no much time and I like this project. And as you said, is better to work in an original title instead of in a fangame (at least for me)

 :D
Logged

Locke

  • Guest
Re: Vimana Shankara project
« Reply #9 on: November 01, 2005, 08:31:49 PM »

Hi,
luck my german preview.
greets
Locke
Logged

Locke

  • Guest
Re: Vimana Shankara project
« Reply #10 on: November 01, 2005, 08:41:32 PM »

Logged

Asensio

  • Guest
Re: Vimana Shankara project
« Reply #11 on: November 02, 2005, 01:45:39 PM »

It is very agreeable for us to see that in alemania our project pleases, soon we will have web and will give you mas information of the game.
Regards and thanks.
Logged

Locke

  • Guest
Re: Vimana Shankara project
« Reply #12 on: November 02, 2005, 03:17:03 PM »

Hi,
can you please send me some more infos (screens, story etc.) ?

      Best regards,
                         Locke

P.S. send everything you have to my e-mail address pls. thx

Papa25@t-online.de

 :)
Logged

totemalf

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 13
    • View Profile
Logged

totemalf

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 13
    • View Profile
Re: Vimana Shankara project
« Reply #14 on: March 06, 2006, 02:30:14 PM »

hello friends, moan to say that to the project vimanashankara no longer this being made with wintermute.  Now the project is 3d real and this being programmed with quest3d .
Logged
 

Page created in 0.023 seconds with 24 queries.