Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: sharkbait on March 14, 2007, 11:57:48 PM

Title: Bitmap Font using PNG with alpha channel
Post by: sharkbait on March 14, 2007, 11:57:48 PM
Hi,

I've been trying to use a PNG image of a nice multi-coloured, smoothly outlined font using an anti-aliasing alpha channel to create a Bitmap Font. Unfortunately, WME appears to treat alpha values as either fully opaque or fully transparent. On a light background, the problem isn't noticible, but on a dark area of the screen, the semi-transparent outline pixels appear as gray dots. Is this a current limitation or is there as property I need to change? The only related setting I have found so far is using an ALPHA property for colour-key transparency.

Cheers
Title: Re: Bitmap Font using PNG with alpha channel
Post by: Mnemonic on March 15, 2007, 08:19:59 AM
Unfortunately, WME appears to treat alpha values as either fully opaque or fully transparent.
Not really, WME treats alpha values as alpha values :) Providing 3D acceleration is enabled. So, check if acceleration is enabled and if you accidentally didn't turn on the "Force 16 bit textures" troubleshooting option.