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Author Topic: Flashlight script  (Read 27019 times)

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Mnemonic

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Re: Flashlight script
« Reply #15 on: January 18, 2012, 07:24:16 PM »

I think that having the scene originally covered and removing the cover pieces as you move the mouse pointer over them is the only feasible way.
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piere

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Re: Flashlight script
« Reply #16 on: January 23, 2012, 04:39:05 PM »

Thanks Mnemonic, any idea of what I would need to do to the code to get started? I did something like when the mouse goes over one of the black tiles, the entity deletes, but it is not working :( 
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Mnemonic

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Re: Flashlight script
« Reply #17 on: January 24, 2012, 06:15:24 PM »

I think something like this should work:

create a bunch of black interactive entities and put this to their script:

Code: WME Script
  1. on "MouseEntry"
  2. {
  3.   this.Active = false;
  4. }
  5.  
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Mnemonic

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Re: Flashlight script
« Reply #18 on: January 25, 2012, 09:40:07 PM »

I don't understand the question. It's showing the image you assigned to the entities.
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piere

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Re: Flashlight script
« Reply #19 on: January 25, 2012, 10:11:14 PM »

Well you know in the normal script, it has the circle for a light. With this new script, it is not displaying the circular flashlight look, only the squares.
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piere

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Re: Flashlight script
« Reply #20 on: January 26, 2012, 07:01:11 AM »

Nevermind, I got it working. Thank for the help !
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