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Topics - PrestonD

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General Discussion / Steve Ince Interview Using Wintermute Engine
« on: November 11, 2005, 11:23:35 PM »
Interesting interview with Steve Ince on the Adventure Developer site.  He is using Wintermute Engine exclusively for his new gaming ventures.  You can read the interview here: http://www.adventuredevelopers.com/featuredetail.php?action=view&featureid=36&showpage=1 . I am not sure how long the interview has been there and astute as the members are on this forum you may already be aware of it.

Enjoy,
Preston

2
General Discussion / Welcome Jonathan Boakes!!!
« on: January 11, 2005, 01:35:50 AM »
Hi All,

To the members of the forum, whether you may realize it or not, one of the premiere Adventure Game creators Jonathan Boakes has just joined the Wintermute Forum. 

Welcome to the forum Jonathan, I am a great, great fan of your games!

Jonathan, what you will find on this board in conjunction with the Wintermute Engine itself is a lot of great talent, advice and experience.  What you will find with the Wintermute Engine in itself is quite incredible with a lot of capability.  You might drop using Macromedia Director for your game development!

To the rest of the forum team, if you ever have the chance to play one of Jonathan's games please take the opportunity, you won't be disappointed.

Regards,
Preston D

3
General Discussion / Dark Fall Adventure Game - Indie developer
« on: January 07, 2005, 04:46:25 AM »
Since most of you are pretty savvy with the adventure games out there already, I have been impressed with the line of adventure games created by Jonathan Boakes who created the Dark Fall series of adventure games.  He is a one man show, doing all the graphics and programming (using Macromedia Director).  His games got picked up by the Adventure Company for publishing but it does show you that on your own you can create and sell and be fairly successful.

On his website he has a lot of information including a tutorial on creating an interactive game, here is the URL:

http://www.xxvproductions.co.uk/darkfall2/creation.html

He has some intriguing puzzles in his games and great graphics and sound effects.  He does use actors for voices and has hired some musicians for minor background music.  Great stereo effects with the headphones on, at one point a dog barked and I thought there was actually a dog outside my door.

When I see his works I get inspired in my own game programming efforts...

Cheers,

Preston

4
Game design / Poser Artist versus Poser product...
« on: December 20, 2004, 02:59:30 AM »
Has anybody had any experience with Poser Artist versus Poser 5?  I looked at the site and as far as I can tell, Poser Artist appears to be an earlier version of Poser...any experience or advice is appreciated...

Thanks,
Preston D

5
Technical forum / How is Molly Made?
« on: December 19, 2004, 03:22:59 AM »
Hi,

Not so much a "How Do I"....but how did Mr.Mnemonic make Molly?  What sort of tool did you use?

This is kinda an extension on the 3D character development software thread earlier....

Thanks!

Preston D

6
Hi everyone,

I went through the various posts and on Mnemonic's 3d demo test we had a little slice of discussion about what character animation or design software to use.  Seems like a lot of folks use Poser, and I saw some suggestions on using Milkshape but what do most of the respondents and viewers here on this forum use for their character design software and why?

I thought about maybe using even some of the character development and skins used in other games that allow you to create your own character and just doing a screen capture to create the character bitmaps or graphic screens. 

Any suggestions on what to use?  Seems like character graphical development is one of the most labor intensive aspects of game development here...

Thanks,
Preston D

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