Hi Mneumonic. We have been trying to separate our scene code from the graphics we have created for those scenes in different packages and it appears to be breaking things when building scenes in scene edit. Whenever I try to set a sprite in scene edit, it adds the package name to the path. So for example it gives us this for a sprite:
package\folder\sprite.ext
Now this is fine when running in debug mode but as soon as you compile it, it won't work since there is no folder anywhere named after the package. It's looking for a folder that does not exist. There are also no "duplicate" folder names so there should be no problem with priorities or anything like that. It's just searching for a folder with the same name as the package.
Also, After separating our code and creating these new packages, and trying to redo some scenes, it is assigning some sprites as an absolute path name within the scene edit. This is very strange as this has not happened before and just started today. Now obviously this stuff can be fixed by editing the text of the scene files, however this would slow things down quite a bit. We are using the latest beta if that makes any difference. Any idea why this would occur and what I can do for the first problem mentioned?