> Posted by: vatre
>Insert Quote
>Quote from: organican on Today at 12:10:34 AM
>To have the different races and people in a game speak in different fonts... like elfish and alienese...
>Excerpt from WME help:
...
I forgot. Read first, and ask LATER.
> Posted by: Mnemonic
>Insert Quote
>You can also change the font at runtime using the SetFont() method. I have seen the trick with a >different fonts for aliens somewhere... I believe it was in Anachronox, or am I mistaken?
As always I am the fist one to know about things...
nevertheless...
You can use this different font thing to show emotions, I guess...
Like, bloody font when you're mad, frozen font when you're cold,
black font when you're evil, craaazy font when you're craxy et cetera et cetera ad infinitum.
(what does ad mean anyway? An ad, for a cool flashy product... And infinitum... like you're an infinite product from some flashy "cool" company making fake products called Windows xx that's crashing your computer every fifteen minutes. yeah, that have got to be it...