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Messages - Dan Peach

Pages: [1] 2 3 ... 7
1
Game announcements / Re: The Death of Erin Myers
« on: August 06, 2019, 02:00:04 AM »
Hey, thanks.  ;D :)

2
Technical forum / Re: Startup Scene
« on: August 06, 2019, 01:58:46 AM »
Hey - sorry for not checking the board sooner.  :(

I was setting the startup scene in game.script to a specific scene, so it always loaded that scene instead of the startup scene specified in the project settings. So, I changed that line in the script to:

Code: WME Script
  1. // which scene to load?
  2.  

3
Game announcements / The Death of Erin Myers
« on: April 22, 2019, 03:57:07 PM »
Hey all,

Just to let you know that my new game is coming on April 26th. :)

You can check it out here, and perhaps wishlist it, if you are so inclined. :)

https://store.steampowered.com/app/1064660/

Dan.

4
Technical forum / Re: Startup Scene
« on: April 07, 2019, 08:52:14 PM »
Ok, I solved this. But the board won't let me delete the post.  :-[

5
Technical forum / Startup Scene
« on: April 07, 2019, 08:44:53 PM »
I can't get the startup scene to change at all. It will update in ProjectMan and in default.game to say what the new scene is, but when I click run or compile the game, it just uses an old scene. I don't understand this. The game has got to get the startup scene from somewhere, so where does it get it from if not default.game? Where could the old scene still be linked?

6
Technical forum / Re: How to empty an array
« on: May 07, 2016, 12:39:44 AM »
Thank you. The second one worked.  ;D

7
Technical forum / How to empty an array
« on: May 06, 2016, 10:09:27 PM »
Hello :)

I have an array that I use to pass some information to a method. Once the method has done, I want to empty the array so that I can use it again. How to empty it?

Thanks. :)

Dan.

8
Community bulletin board / Re: Let's taq steam WME games
« on: July 02, 2015, 06:50:02 AM »

9
Hey guys,

Just thought I'd let you know that my game Corrosion: Cold Winter Waiting is now available on Steam.

The Enhanced Edition has been converted from the original 1024x768 (4:3) to 1280x720 (16:9). And there's a new inventory, and several other general improvements throughout.

Check it out if you're interested:

http://store.steampowered.com/app/349140/

Thanks. :)

Dan.

10
Technical forum / Re: Difficulty combining inventory items
« on: June 27, 2015, 01:43:49 AM »
Hmmm, well, first of all it's on "stethoscope" - only the item is in the quotation.

Second of all, errr, I dunno. :D I'm no expert. And I haven't done anything with 3D actors.

What's the methods.script?

11
Technical forum / Re: Difficulty combining inventory items
« on: June 26, 2015, 11:17:05 PM »
The problem must be in the game.script. Post that. :)

12
Technical forum / Re: Interactive Code Problem
« on: June 26, 2015, 01:26:18 AM »
I think in scene properties, you need to make sure "remember node states" is checked.  If it isn't, the scene will load the initial states each time the scene is loaded.

13
Technical forum / Re: Difficulty combining inventory items
« on: June 26, 2015, 01:22:42 AM »
Why is the LeftClick code in the item script? Shouldn't the LeftClick stuff be handled just in the main game.script?

14
Scripts, plugins, utilities, goodies / Re: Steam plugin
« on: June 07, 2015, 05:44:41 PM »
Ok, I think I've solved this problem.

I had to put "SteamAchieve = null" in the load.script just before "Game.LoadGame(SelectedSlot)".

This seems to reset the Steam object before loading the previous instance of it in the save game. Everything seems to work now. Phew!  ;D

15
Technical forum / Re: Slider problem
« on: June 07, 2015, 01:47:33 AM »
Awesome. Glad it works. :)

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