Wintermute Engine > Bug reports
3d character looped animation
Yakuzza:
Hi i'm having this major issue with 3d characters animation using WME1.10.1
before looping back to frame 1 character switches to T pose.
example is in the video.
http://www.youtube.com/watch?v=M98v4ftt8bw&feature=youtu.be
Same thing happens with TalkAnimName animations
Is there any known workarounds?
Yakuzza:
Am I the only one experiencing the bug?
Azrael:
Are you sure that it's not a problem of the animation itself?
Another thing, have you checked that the animation is set "LOOPING=TRUE" inside the actor definition file?
Yakuzza:
Yeah I'm pretty sure.
Animation looks right in the 3ds.
Azrael:
An the "LOOPING=TRUE" inside the actor definition file?
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