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Author Topic: Figureing out poly count  (Read 2153 times)

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SoundGuy

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Figureing out poly count
« on: September 23, 2008, 03:16:58 PM »

Hey

I have some performance Issues i showed Jerrot when we met in GDC.
For some reason i am on 20-30 FPS , when i have 20,000 polygons.

One thing i was wondering is how the hell did i get to 20,000 poly's when each of my 3 characters is only 3000 polys.
that should make 9000, and let's say i have 100 particles , interface and some entities should be 10,000.
Why is it double ?
The shadows i use are flat shadows and not stencil.

Any way to debug this and have WME give me some info on what it is rendering ?

Oded
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