Wow, thanx for fixing it so quickly. I'll try it now.
And...
I've also added the ability to set mouse pointer position:
Game.MouseX = 120;
will do the same as
Game.SetMousePos(X, Y) ?
But anyway, I prefer Game.MouseX & Game.MouseY to define the mouse pos, so thanx again
It will be very useful to keep the mouse inside the button while moving it trought the vertical bar, because the LeftRelease event must occur on the button to work, as you surely supposed
.