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Topics - Blue_D

Pages: [1] 2
1
Would be useful adding some command to control a video interactively. Something like play, pause, stop, forward and rewind...

Should be simple to implement and would add to the value of the engine.

2
General Discussion / Hints on good programmer's habits
« on: March 05, 2004, 04:00:06 PM »
http://mindprod.com/unmainobfuscation.html

Go there and take a break, funny and useful.

3
Technical forum / My game doesn't works compiled!
« on: March 03, 2004, 01:25:37 AM »
I have a LAST problem to solve...

When I compile the packages, the game doesn't works!

I have a bootscreen with the actor disabled and a logo in the center of the screen BUT... when I boot the compiled game, I see the actor in the center of the screen doing nothing, and nothing happens...

Where do I have to look to solve the problem?

4
Technical forum / Scrolling end titles?
« on: March 02, 2004, 01:07:42 AM »
Someone has any idea for doing cinematographic endtitles?

I would like to do something like scrolling from the bottom to the top, but doing it with sliding windows would be way too much work.

Any idea?

5
Technical forum / Cutting sounds with a mouse click?
« on: February 28, 2004, 08:59:40 PM »
Hi, how can i make a sounfile stop playing by clicking with the left mouse button like videos?

6
Technical forum / Multiple nested Ifs?
« on: February 28, 2004, 12:45:39 PM »
I have a scene with multiple nested if statement, and I think it's a bit messy dealing with those situation, vey common in an adventure game, indeed.

Can you add to the scripting language a switch statement that works with multiple boolean values?

something like

SwitchBoolean (SceneState.1, SceneState.2, SceneState.3)

  case "001":
    actorTalk("Hello!");

  break;

  case "010":

  and so on.

Would be much more clear and plain writing a scene with multiple situations and conditions.

7
Technical forum / No sound in video...
« on: February 27, 2004, 12:57:49 AM »
In my game I play a video at a certain point, the video plays well but cannot hear no sound.

from GSPOT

(S) --> AVI Splitter --> MPEG Layer-3 Decoder --> Morgan Stream Switcher --> (R)

Is the mp3 format the problem? I've got the decoder installed, Wintermute doesn't use the system codec?

8
Technical forum / Why this code doesn't works?
« on: February 26, 2004, 10:02:57 PM »
Code: [Select]
on "LookAt"
{
  GoToObject();

  if (IsItemTaken("DVD"))
    {
    actor.Talk("E' una copertina vuota");
    } else actor.Talk("Mi piacerebbe proprio vedere un film...");
}
 

The syntax checker says that IsItemTaken is referenced but not defined. Is normal?

9
Technical forum / Item text box in the scene editor - what's for?
« on: February 25, 2004, 05:30:30 PM »
as subject.

there's too many not well documented features in wintermute. with a good documentation would cut to a third the volume of post in this section of the forum.

Otherwise, WME is a great tool, really.

10
Feature requests, suggestions / Autogeneration of objects.script
« on: February 25, 2004, 05:02:19 PM »
Why don't you add a function that autogenerates and bind a script with the same name of a scene entity in the scene editor?

Would be easy to add and a great time saver.

11
Technical forum / Boolean operators in IF statement?
« on: February 25, 2004, 04:36:01 PM »
The use of boolean statements in an IF expression is not documented.

Is possible to do something like

if ((b>a) && (c>a)) then do action.... ?

12
Technical forum / Question on code
« on: February 25, 2004, 04:34:29 PM »
Code: [Select]
// fan speed (0-off, 1-normal speed, 2-fast speed)
var EntFan = Scene.GetNode("fan");
if(StateRoom.FanSpeed==0) EntFan.SetSprite("scenes\room\sprites\fan_off.sprite");
else if(StateRoom.FanSpeed==1) EntFan.SetSprite("scenes\room\sprites\fan.sprite");
else EntFan.SetSprite("scenes\room\sprites\fan_fast.sprite");

What's this code for, if there is

Code: [Select]
on "Take"
{
  GoToObject();
  Game.Interactive = false;

  // get the fan entity
  var EntFan = Scene.GetNode("fan");

  // set the fan etity sprite depending on the state variable
  // (0-off, 1-normal, 2-false)
  if(StateRoom.FanSpeed==0)
  {
    actor.Talk("It's turned off. I'll turn it on...");
    actor.PlayAnim("actors\molly\ur\take1.sprite");
    EntFan.SetSprite("scenes\room\sprites\fan.sprite");
    actor.PlayAnim("actors\molly\ur\take2.sprite");
    StateRoom.FanSpeed = 1; // save the new fan state
  }

  else if(StateRoom.FanSpeed==1)
  {
    actor.Talk("It's running at normal speed. Let's make it spin faster...");
    actor.PlayAnim("actors\molly\ur\take1.sprite");
    EntFan.SetSprite("scenes\room\sprites\fan_fast.sprite");
    actor.PlayAnim("actors\molly\ur\take2.sprite");
    StateRoom.FanSpeed = 2;
  }

  else if(StateRoom.FanSpeed==2)
  {
    actor.Talk("OK, I'll turn it off.");
    actor.PlayAnim("actors\molly\ur\take1.sprite");
    EntFan.SetSprite("scenes\room\sprites\fan_off.sprite");
    actor.PlayAnim("actors\molly\ur\take2.sprite");
    StateRoom.FanSpeed = 0;
  }

  Game.Interactive = true;
}

in the fan.script?

13
Technical forum / Need to create a first person scene in my game
« on: February 23, 2004, 07:04:11 PM »
How do I create a first person interaction scene in my game?

The scene contains a background, a sprite that changes as the conversation evolves AND a conversation. IS possible to make a conversation without actors in a scene?

How do I do it?

14
Technical forum / Another Image Type Issue... Tif to PNG
« on: February 22, 2004, 09:51:47 PM »
How do I convert *.tif files to PNG without loosing the alpha channel informations?

I've tried Paintshop Pro but don't works well, or I don't know how to use it but for me it's the same.

Someone knows a good batch converter for windows that's free? Irfan view converts to TGA but not to compressed TGA, and I cannot use an Actor of 300 MB....

EDIT:

Now I've got it... It's tricky but works.

"Painshop" (the interface is UGLY) and Photoshop doesn't save PNG file with transparencies from the alpha layer of another format... they should but they don't.

I created an automatic action with photoshop removing the unwanted background in the original image and THEN saving to PNG.

15
Technical forum / Scripting problem
« on: February 19, 2004, 03:20:17 AM »
In a scene from my game, using an inventory object with an entity triggers a secuence of actions like this

Quote
scaffa.SetSprite("scenes\salascaffale\scena rastrelliera\scaffale_completo.sprite");
     Statesalascaffale.Visited = false;
     
     actor.Talk("Adesso ricordo dove l'avevo messo!");
     actor.GoTo(781, 427);
     Game.ChangeScene("scenes\soggiorno\soggiorno.scene");
     actor.GoTo(802, 477);
     actor.TurnTo(DI_DOWNRIGHT);
     actor.Talk("Eccolo...");
     actor.PlayAnim("actors\pinguino\dr\take1.sprite");
     
     Game.TakeItem("CD");
   
     actor.TurnTo(DI_DOWN);
     actor.Talk("Finalmente ho ritrovato il DVD che cercavo!");

but when the scene changes the actor remains stuck in the center of the scene "soggiorno" doing nothing. Pobably is the change of scene but I don't know where's the error.

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