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Topics - Yakuzza

Pages: [1]
1
Technical forum / stencil shadow artifacts
« on: November 06, 2012, 03:51:34 PM »
I'm having this weird shadow artifacts. Not sure what's causing it. And it seems that it appears at certain angle only.



Does anyone know how to deal with it?

2
Bug reports / 3d character looped animation
« on: October 25, 2012, 12:02:44 PM »
Hi i'm having this major issue with 3d characters animation using WME1.10.1
before looping back to frame 1 character switches to T pose.
example is in the video.

http://www.youtube.com/watch?v=M98v4ftt8bw&feature=youtu.be

Same thing happens with TalkAnimName animations
Is there any known workarounds?

3
Technical forum / 3ds camera roll
« on: October 13, 2012, 03:05:50 PM »
Hey all!
I'm a bit stuck with 3ds camera export.
Basically I need a scene with camera rolled a bit. Like this

But WME seems to skip X rotation cords and imports camera like this


Is there some workaround?
Maybe if it's exported from blender or any other 3d package it'll work properly?
Thanks!

4
Technical forum / Check if item have been taken
« on: October 02, 2012, 06:59:03 PM »
Let's say to go to the next scene player must pick up 5 items from the various scenes.
Can someone please point me to the right direction on how to script it?

5
Technical forum / SkipTo3D cordinates
« on: September 27, 2012, 11:52:54 PM »
Hi!
How or where can i get actors SkipTo3D cordinates?
As far as I can tell 3ds max cordinates has nothing to do with MWEs.
Cheers!

6
Техниче�?кий фор�?м / Global Variables
« on: September 27, 2012, 09:02:48 PM »
В

7
Technical forum / Remove Response from the dialog?
« on: September 26, 2012, 07:12:54 PM »
Hi!
How can i remove a response form the dialog?
Let's say when player clicks Response A, Response B gets removed
Thanks!

8
Technical forum / How does Scene.GetLayer works?
« on: September 25, 2012, 11:50:49 AM »
Hi!
I've tried to figure out how GetLayer works. But for some reason my code doesnt work
Code: [Select]
#include "scripts\base.inc"


var layer = Scene.GetLayer("Cam2");


on "LeftClick"
{
actor.GoTo(1105, 761);
actor.TurnTo(DI_DOWN);
layer.Active = true;
Scene.SetActiveCamera("Camera002");
}

Clearly there are 2 layers in the scene.
is there something else i should to in order to swith the layer?

9
Technical forum / Invenotry item doesnt work
« on: September 16, 2012, 01:20:06 PM »
Hi guys!
I'm fairly new to the engine and i'm loving it so far. But i ran in to a problem using an inventory item on entity.
Every time i click on the region with my inventory item selected actor performs regular on "LeftClick" events.
Debug window shows no errors though.
I would really appriciate the help!
Here's the script
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{

actor.GoTo(996, 412);
actor.TurnTo(DI_RIGHT);
actor.Talk("There could be something interesting on the other side.");
actor.Talk("If only i had something to help me to cross that gap...");

}

on "LeftDoubleClick"
{

actor.RunTo(996, 412);
actor.TurnTo(DI_RIGHT);
actor.Talk("There could be something interesting on the other side.");
actor.Talk("If only i had something to help me to cross that gap...");
}

on "ledder"
{
  actor.GoTo(995, 366);
  actor.TurnTo(DI_LEFT);
  actor.PlayAnimChannel(0,"pickup_low");
  Game.DeleteItem("ledder");
}

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