Wintermute Engine Forum

Game development => Help wanted and offered => Topic started by: serializer on June 25, 2010, 12:28:34 PM

Title: Garden of Doom - help wanted
Post by: serializer on June 25, 2010, 12:28:34 PM
Hi folks,

Two or three years ago I started putting a little adventure game together using Wintermute, called "Ginger Sam in the Garden of Doom". I did quite a bit of work on it, there are a half dozen or so locations with working puzzles, and a number of characters you can talk to with decent-sized dialog trees.

For various reasons I didn't ever finish it, and the code and graphics have been sat doing nothing on my hard drive ever since.

So, I thought I'd finally try to resurrect it and get the thing finished with perhaps a little help from the fine creative minds floating around on these forums!

I'm hoping I can find a few people interested in helping out in the following areas:

- Graphics / animation. It's all in 2D, although some 3D entities would probably fit in fine with the graphical style.

- Coding. I've got a half-decent interface set up, but there's still plenty of scripting to be done!

- Sound / music. We need background music to create atmosphere, and sound effects. Eventually it'd be nice to get voices recorded, but that'll be further down the line.

- Writing. If someone has a particular flair for writing but isn't comfortable with coding, maybe you can still help with dialog, descriptions, story ideas, etc.

Game information:

The main character is a ginger biscuit called Ginger Sam. (Although I'm considering changing his name, there's another fairly well-known Sam in adventure games, and since I've also trying to involve people on the Telltale forums it might avoid confusion!) He has a simple goal: not getting eaten. This mission eventually opens up a much wider world of intrigue and puzzles!

I had a fairly good idea of where the story was going for about 2/3rds of the game, but the ending is a bit sketchy.

I'd estimate that in its current state the game is between 1/5th and 1/3rd finished, depending on how many more locations and characters we want to introduce.

Edit: screenshots are attached further down the thread, my original link required registraton to view them.

I can't pay people unfortunately, and I'm not really sure whether it'll be possible to make any money from it in the end! But if we can make it really good and find a way to distribute it, then all profits will be split fairly amongst anyone who's helped. Really it's just a hobby project I started that I think it'd be fun to see finished, so I'm not too worried about making money.

If you're interested in helping out, make a short application here or by PM, telling me who you are, what you'd like to help with, why you want to help, and any examples of your work you can show.

Thanks for taking the time to read!

Pete
Title: Re: Garden of Doom - help wanted
Post by: design3d on June 25, 2010, 02:08:22 PM
Any chance to see screenshots without registration?  ::)
Title: Re: Garden of Doom - help wanted
Post by: serializer on June 25, 2010, 02:52:59 PM
Sorry - forgot you had to register for that.

I should just point out that the graphical style looks really messy, most of them are basically placeholder graphics that need a good revamp. But you can get an idea of the overall feel and UI.

Here they are:

(http://www.urstreams.com/gsdev/Tea.jpg)
(http://www.urstreams.com/gsdev/Jump.jpg)
(http://www.urstreams.com/gsdev/Map.jpg)
(http://www.urstreams.com/gsdev/Wilbur.jpg)
Title: Re: Garden of Doom - help wanted
Post by: Sommnia on June 28, 2010, 10:49:20 PM
Sorry - forgot you had to register for that.

I should just point out that the graphical style looks really messy, most of them are basically placeholder graphics that need a good revamp. But you can get an idea of the overall feel and UI.

Here they are:

(http://www.urstreams.com/gsdev/Tea.jpg)
(http://www.urstreams.com/gsdev/Jump.jpg)
(http://www.urstreams.com/gsdev/Map.jpg)
(http://www.urstreams.com/gsdev/Wilbur.jpg)

I love the "bones" of this game, looks a lot of fun.  But if *I would take part, what guarantee would I have that my hard work wouldn't go to waste? - and, what guarantee to receive some of the profits (if any)?  Kindest regards  O0
* that's if you liked what *I* had to offer towards your project!  ::)
Title: Re: Garden of Doom - help wanted
Post by: serializer on June 29, 2010, 04:29:14 PM

I love the "bones" of this game, looks a lot of fun.  But if *I would take part, what guarantee would I have that my hard work wouldn't go to waste? - and, what guarantee to receive some of the profits (if any)?  Kindest regards  O0
* that's if you liked what *I* had to offer towards your project!  ::)


Sommnia,

Thanks for the feedback!

I've sent you a PM with a detailed reply to these questions - if anyone else wonders the same, just ask :)