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Messages - Matt Groening

Pages: 1 [2] 3
16
General Discussion / Re: Latest beta: WME 1.8.9 (December 20, 2008)
« on: December 30, 2008, 07:23:18 AM »
Well if the image generated by WME (i.e. the screenshot) is correct, perhaps you need to adjust something in your display settings?

But what I must see in display settings?
Display settings are standart.

17
General Discussion / Re: Latest beta: WME 1.8.9 (December 20, 2008)
« on: December 29, 2008, 07:21:32 PM »
Can you post wme.log and a screenshot?

This is the log

Code: WME Script
  1. 22:16: ********** DEBUG LOG OPENED 29-12-2008 (Release Build) *****************
  2. 22:16: Wintermute Engine ver 1.8.9beta, Compiled on Dec 20 2008, 13:01:44
  3. 22:16: Platform: Windows XP Service Pack 2 (Build 2600)
  4. 22:16: DirectX version: 9.0
  5. 22:16:
  6. 22:16: Scanning packages...
  7. 22:16:   Registered 0 files in 0 package(s)
  8. 22:16: Initializing scripting engine...
  9. 22:16:   Script compiler bound successfuly
  10. 22:16: Loading plugins...
  11. 22:16:   wme_sample_pixel.dll
  12. 22:16:   wme_snow.dll
  13. 22:16: Loading string table...
  14. 22:16:   51 strings loaded
  15. 22:16: Enumerating Direct3D devices...
  16. 22:16: Enumerating DirectSound devices...
  17. 22:16: Game aspect ratio:    1.333333
  18. 22:16: Monitor aspect ratio: 1.600000
  19. 22:16: Searching for optimal resolution (device: MOBILITY RADEON 9600      )
  20. 22:16:   -> Considering: 1280 x 768
  21. 22:16:   -> Considering: 1280 x 768
  22. 22:16:   -> Considering: 1680 x 1050
  23. 22:16:   -> Considering: 1680 x 1050
  24. 22:16: Optimal resolution: 1280 x 768
  25. 22:16: Backup resolution:  1280 x 768
  26. 22:16:
  27. 22:16: Available video devices:
  28. 22:16:   MOBILITY RADEON 9600       (accelerated)
  29. 22:16:     Driver: ati2dvag.dll 6.14.10.6396
  30. 22:16:     Monitor: 0
  31. 22:16: Available audio devices:
  32. 22:16:   Primary Sound Driver
  33. 22:16:   Realtek AC97 Audio
  34. 22:16:   No sound
  35. 22:16:
  36. 22:17: User selected:
  37. 22:17:   Using optimal resolution (1280 x 768)
  38. 22:17:   Video: MOBILITY RADEON 9600       (accelerated)
  39. 22:17:          Windowed:no  Colors:32bit  T&L:no  Multisample:0
  40. 22:17:   Audio: Realtek AC97 Audio
  41. 22:17: Maximum texture size: 2048x2048
  42. 22:17: Engine initialized in 250 ms
  43. 22:17:
  44. 22:18:
  45. 22:18: Shutting down...
  46. 22:18: Shutting down scripting engine
  47. 22:18: ********** DEBUG LOG CLOSED ********************************************

If I made screenshot then it is correct (in Photoshop) [img=http://img91.imageshack.us/img91/5113/27927816lv8.th.jpg]

But in monitor (notebook) I see [img=http://img147.imageshack.us/img147/3429/82603198im3.th.jpg]

18
General Discussion / Re: Latest beta: WME 1.8.9 (December 20, 2008)
« on: December 29, 2008, 02:57:08 PM »
Hello, my game has 1024х768 screen. I have run my game with notebook (1680х1050 resolution).
If I play my game in fullscreen then game screen strech to 1680х1050.
If I play my game in fullscreen and with "Maintain aspect ratio" then game screen strech to 1680х1050 and move right (I see only part of game screen).

19
General Discussion / Re: Latest beta: WME 1.8.8 (November 15, 2008)
« on: December 05, 2008, 02:09:11 PM »
Hello. I use...
Code: [Select]
var SomeFile = new File(Game.SaveDirectory + "\save.game");
SomeFile.OpenAsText(2);
SomeFile.WriteText("Text");
SomeFile.Close ();


Error in
Code: [Select]
SomeFile.WriteText("Text");
Runtime error. File.WriteText: File must be open for writing in text mode.

Game.SaveDirectory is "C:\Documents and Settings\[User Name]\My Documents\[Game Name]". But folder [Game Name] is not created, then Script writes file.

If I have created folder [Game Name], Script works is correct.

20
General Discussion / Re: Latest beta: WME 1.8.7 (October 26, 2008)
« on: October 27, 2008, 05:01:25 PM »
If I use Game.FileExists(Game.SaveDirectory) then in log:
WARNING: Referencing absolute path 'C:\Documents and Settings\USER\My Documents\GAME'. The game will NOT work on another computer.

21
General Discussion / Re: Latest beta: WME 1.8.7 (October 26, 2008)
« on: October 27, 2008, 04:05:16 PM »
Hello.
1. How I can delete "Use desktop resolution" from Start Window?

2. My thoughts about "Use desktop resolution".
My game has 1024х768 screen. I have monitor with 1280x1024 resolution.
If I play my game in fullscreen then 1024х768 game screen strech to 1280х1024.
If I play my game in fullscreen and with "Use desktop screen" then game has 1024x768 (!!!) screen and black rectangles up, down, left and right (!!!). And I consider that 1024х768 game screen must strech to 1280х960 (correct aspect ratio) and has black rectangles up and down.
If I want play my game in 1024x768 resolution, I will play in windowed mode.

22
Technical forum / Environment variables
« on: October 10, 2008, 02:04:57 PM »
Hello.
I want create folders and files in Application Data.
I want use environment variables (%APPDATA%) for it.
How I can make it?

23
Technical forum / [RUS] WME и тормоза...
« on: October 01, 2008, 05:21:48 AM »
Сит

24
General Discussion / Соотно
« on: September 01, 2008, 01:32:23 PM »
Привет

25
General Discussion / Re: Пара вопро
« on: July 02, 2008, 05:48:19 AM »

26
General Discussion / Re: Пара вопро
« on: July 01, 2008, 12:43:05 PM »

29
General Discussion / Re: Пара вопро
« on: June 30, 2008, 12:57:55 PM »
В game.scripts е

30
Technical forum / Re: Compound animation of walk. How to do?
« on: June 28, 2008, 01:54:24 PM »
I'm not aware of this, and if the engine behaves this way, it's unintended.

Now, I use only "walk" and "walk_end". Without "walk_start".
But I would like to use it "walk_start".

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