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Messages - Tanga

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1
WME Lite / Re: Any Linux developers out there?
« on: February 13, 2015, 05:05:45 AM »
Thanks.  I went back through, and it compiled, giving me a wmelite executable.  Nothing seems to happen when I run it though - should I be running it with the name of a file?  Is there a game with the right format - I've mostly only found exe files.

Sorry, I'm obviously not a developer, but once I've gotten this working properly I'll pay you guys back by doing a tutorial for other noobs so this doesn't happen again (or if it does you can point us to it).

2
WME Lite / Re: Any Linux developers out there?
« on: February 12, 2015, 09:38:43 AM »
I thought they were just libraries, so you're probably right.  I'm afraid I can't find any 64 bit files on the site.

3
WME Lite / Re: Any Linux developers out there?
« on: February 11, 2015, 02:46:18 PM »

Hello Folks.  I'm trying to install WMELite in Ubuntu 64 bits (14.10).  I thought I'd successfully completed the steps at:
http://res.dead-code.org/doku.php/wmelite:building#linux

but it seems I've made a mistake.  Any ideas of what I'm doing wrong?

Here's what happens when I try and make wmelite.
Code: [Select]
$ make wmelite
g++ -o wmelite obj/ConvertUTF.o obj/DirectoryOperations.o obj/FileOperations.o obj/AdActor.o obj/AdActorDir.o obj/AdEntity.o obj/AdGame.o obj/AdInventoryBox.o obj/AdInventory.o obj/AdItem.o obj/AdLayer.o obj/AdNodeState.o obj/AdObject.o obj/AdPath.o obj/AdPathPoint.o obj/AdRegion.o obj/AdResponseBox.o obj/AdResponseContext.o obj/AdResponse.o obj/AdRotLevel.o obj/AdScaleLevel.o obj/AdScene.o obj/AdSceneNode.o obj/AdSceneState.o obj/AdSentence.o obj/AdSpriteSet.o obj/AdTalkDef.o obj/AdTalkHolder.o obj/AdTalkNode.o obj/AdWaypointGroup.o obj/BActiveRect.o obj/BBase.o obj/BDebugger.o obj/BDiskFile.o obj/BDynBuffer.o obj/BEvent.o obj/BFader.o obj/BFile.o obj/BFileEntry.o obj/BFileManager.o obj/BFontBitmap.o obj/BFont.o obj/BFontStorage.o obj/BFontTT.o obj/BFrame.o obj/BGame.o obj/BImage.o obj/BKeyboardState.o obj/BNamedObject.o obj/BObject.o obj/BPackage.o obj/BParser.o obj/BPersistMgr.o obj/BPkgFile.o obj/BPoint.o obj/BQuickMsg.o obj/BRegion.o obj/BRegistry.o obj/BRenderer.o obj/BRenderSDL.o obj/BResourceFile.o obj/BResources.o obj/BSaveThumbFile.o obj/BSaveThumbHelper.o obj/BScriptable.o obj/BScriptHolder.o obj/BSoundBuffer.o obj/BSound.o obj/BSoundMgr.o obj/BSprite.o obj/BStringTable.o obj/BSubFrame.o obj/BSurface.o obj/BSurfaceSDL.o obj/BSurfaceStorage.o obj/BTransitionMgr.o obj/BViewport.o obj/crc.o obj/FontGlyphCache.o obj/main.o obj/MathUtil.o obj/Matrix4.o obj/PartEmitter.o obj/PartForce.o obj/PartParticle.o obj/PathUtil.o obj/PlatformSDL.o obj/ScEngine.o obj/ScScript.o obj/ScStack.o obj/ScValue.o obj/SdlUtil.o obj/StringUtil.o obj/SXArray.o obj/SXDate.o obj/SXFile.o obj/SXMath.o obj/SXMemBuffer.o obj/SxObject.o obj/SXStore.o obj/SXString.o obj/SysClass.o obj/SysClassRegistry.o obj/SysInstance.o obj/tinyxml.o obj/tinyxmlerror.o obj/tinyxmlparser.o obj/UIButton.o obj/UIEdit.o obj/UIEntity.o obj/UIObject.o obj/UIText.o obj/UITiledImage.o obj/UIWindow.o obj/utils.o obj/Vector2.o -I../src -O2 `sdl2-config --cflags` `freetype-config --cflags` `sdl2-config --libs` `freetype-config --libs` -lbass -lfreeimage
/usr/bin/ld: skipping incompatible /usr/local/lib/libbass.so when searching for -lbass
/usr/bin/ld: cannot find -lbass
collect2: error: ld returned 1 exit status
Makefile:23: recipe for target 'wmelite' failed
make: *** [wmelite] Error 1

4
WME Lite / Re: WME Lite and ScummVM
« on: April 03, 2012, 02:30:58 PM »

So I see.  :) - Neat.

5
Software and games / Re: Spriter Kickstarter
« on: April 01, 2012, 09:23:42 AM »
Wow!  Cool Noga, thanks.  Since it's C++ and the plugin dev data will be freely available I'm guessing it'll only be a matter of time until it works with WM?

6
WME Lite / Re: WME Lite and ScummVM
« on: April 01, 2012, 07:17:26 AM »
>.<   - squee!

If this actually happens then it'll make WME Lite my engine of choice for sure.  It looks perfect, but I was sad that Android and Linux were, so far at least, unable to be play the games.   How likely is this to actually happen?

7
Game announcements / Re: [IN DEVELOPMENT] Return of the Tentacle
« on: April 01, 2012, 02:54:17 AM »
Wow!  The artwork is stylistically spot on.  I'm so glad I found this page - it's amazing!

8
Game announcements / Re: [Finished] SHABAN Game
« on: April 01, 2012, 02:52:25 AM »
Wow!

What a beautiful game.  I really like how the cartoons make it available to speakers of any language (and maybe even those who haven't learnt to read).  The style of the drawings are gorgeous, and your characters engaging.  I can't wait for this to be released.  Amazing!

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