Game development > Game announcements

Dreams first public beta demo v0.1 released!

(1/4) > >>

odnorf:
Yeah, it's here...!!!! :) :) :)
It's just a demo so it doesn't have many puzzles yet, the character is not fully finished and it doesn't have music or sound effects.

http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part1.rar
http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part2.rar
http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part3.rar
http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part4.rar
http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part5.rar
http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part6.rar
http://master.math.upatras.gr/~odnorf/files/Dreams_v01.part7.rar
 
All together are about 30MBs. It took me hours to upload them with my stupid and ancient 56kbps modem. The files are multi-volume rar3.x archives. A great, free and opensource tool to decompress them is www.7-zip.com

You should run the game in 32bit colors or one scene would not be displayed as it should.

If anyone wants the scripts, the manual in greater resolution or anything else, just ask.

sample pictures of the game:
http://master.math.upatras.gr/~odnorf/prison02.jpg
http://master.math.upatras.gr/~odnorf/02-1.png

I would like to thank Jerrot for the web space. Without him I wouldn't be able to upload it. I would also like to thank mnemonic for his great engine.

EDIT 17/9/03 : I'd like to thank my friend NotHere for the new webspace.

Jerrot:
Cool, congrats!  ;D

I just finished playing it, and as you promised with your screenshots: it's really a strange new kind of scenery in an adventure game, but I got used to it after the second screen and it works great for the atmosphere.

You wrote, the Poser animated character wouldn't fit to the backgrounds (and I was sure you're right!), but it was not the case, I wouldn't change too much about it. (But the walking looks strange somehow, did you use the walk assistant in Poser ? Never mind - you already wrote the character is not finished!)

Ohhh, and I didn't get the paint puzzle the first time! For reasons I won't write here now. :)

But now I finally escaped - and BTW: it's grey color, but the item says "red paint" ? Am I dreaming or what ?  ;)

Well done, and I was happy to see a parallax scrolling in one scene. Yeah. Liked it. Funny monologues. Nice manual. So far for my first impression. Thank you!  :D

odnorf:

--- Quote from: Jerrot on May 31, 2003, 10:53:18 AM ---Cool, congrats!  ;D

--- End quote ---

Thanks!


--- Quote from: Jerrot on May 31, 2003, 10:53:18 AM ---You wrote, the Poser animated character wouldn't fit to the backgrounds (and I was sure you're right!), but it was not the case, I wouldn't change too much about it. (But the walking looks strange somehow, did you use the walk assistant in Poser ? Never mind - you already wrote the character is not finished!)

--- End quote ---

When I wrote that the character is not finished yet I meant the animations. The walking is bad and other animations (take, talk) doesn't exist yet.


--- Quote from: Jerrot on May 31, 2003, 10:53:18 AM ---But now I finally escaped - and BTW: it's grey color, but the item says "red paint" ? Am I dreaming or what ?  ;)

--- End quote ---

Oh! :( In the begining it was supposed to be red paint for another puzzle. It seems that I forgot to change the description.


--- Quote from: Jerrot on May 31, 2003, 10:53:18 AM ---Well done, and I was happy to see a parallax scrolling in one scene. Yeah. Liked it. Funny monologues. Nice manual. So far for my first impression. Thank you!  :D

--- End quote ---

-The parallax scrolling is going to change completely. I don't like the way it is now. Wait to see it... I believe that is going to be much better.
-The green computer is going to change completely. I have/had many ideas for it, i just didn't have the time to implement them.
-About the monologues : Tyler is not going to meet someone else (until the end of the game - strange, I know, but I believe that it fits), so I had to make him talk to himself.
-There are many screens that there is nothing to do. That's because of the lack of time. I will implement more puzzles.
-The first dialogue is very smalll. I have (in papers) a bigger and better dialogue ready.
-I have to add some kind of intro (which I have allready designed)
-The game menus (and probably the inventory) are going to change a lot (as you can see i only used mnemonic code from wme_demo and just add the dialogues speed option).
-The items are bad-designed... they are going to change too...
-I can say much more but there is no reason. You are going to see them. It's only a beta demo after all....
-Oh... and the last scene when Tyles goes into the secet door, is going to change completely. I just had to put something in there in the time I got.

EDIT: You didn't say anything about the interface and the font.

And I also forget to thank the NSIS team for the installer I created. It's really cool, it doesn't even leave traces in the registry after the installation. :) It's really computer friendly. :)

Musta Kaapu:
Great demo!  :D

I managed to escape after been stuck for like a 8 hours. The puzzles are quite easy, though maybe not very logical sometimes.  The backgrounds work better than I expected, but unfortunately becuase they look like they do, they contain lot of pixel hunt. It's not easy to spot things that "don't belong" to it, ie. something you can interact with.  The character animation looks funny (but it's nothing compared to my project), but as you said it's not finished. The installed was a definitive plus. It added the feeling of a "finished" product. Where can I get it? ;)

I'm lookin forward for the next demo.  ;D

odnorf:

--- Quote from: Musta Kaapu on June 01, 2003, 08:31:38 AM ---Great demo!  :D

I managed to escape after been stuck for like a 8 hours. The puzzles are quite easy, though maybe not very logical sometimes.  The backgrounds work better than I expected, but unfortunately becuase they look like they do, they contain lot of pixel hunt. It's not easy to spot things that "don't belong" to it, ie. something you can interact with.  The character animation looks funny (but it's nothing compared to my project), but as you said it's not finished.

--- End quote ---

Thanks!
Yeah, the puzzles are not very good. That's true because this game was a school project (how many times have I said that? :)) so I focused 99% of my time to the graphics and not the puzzles. That is going to change too.


--- Quote from: Musta Kaapu on June 01, 2003, 08:31:38 AM ---The installed was a definitive plus. It added the feeling of a "finished" product. Where can I get it? ;)

--- End quote ---

The official NSIS page at Nullsoft (the creators of winamp) :
http://www.nullsoft.com/free/nsis/

The home page at sourceforge (an opensource host) :
http://nsis.sourceforge.net/

If you'd like to be a developer, browse the cvs, ask for a feature etc :
http://sourceforge.net/projects/nsis/

Keep in mind that NSIS is a scripting language which also contains a compliler. But there are many examples (Dreams installer, was a combination of 3 different examples, If you'd like to use/see the sources just say so.)


--- Quote from: Musta Kaapu on June 01, 2003, 08:31:38 AM ---I'm lookin forward for the next demo.  ;D

--- End quote ---

Yeah! Me too! But I believe that this would take 1-2 more months as I can't upload new versions very often with my modem.

PS. Those screenshots from The City2 are *G*R*E*A*T*!!! I am downloading "The City" right now to check it out.

Navigation

[0] Message Index

[#] Next page

Go to full version