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Messages - HeSh

Pages: [1] 2
1
Software and games / Re: AT&T Natural Voices
« on: August 23, 2005, 03:40:38 PM »
I have heard about this some time ago but hadn't the time to check it out.
Can you create your own voices with it? Or do you have to buy another voice font for each different voice you want? If i got it right one voice font is pretty expensive (i'm not sure if this is correct but on wizzard's site it says Price 295.00 (without currency)).

2
Technical forum / Re: Some string problems
« on: July 29, 2005, 11:54:56 AM »
OK, dumb me.  It was written right below but i was blind and didn't see it:
Quote
Returns an Array object containing items of an original string.

 :D

Sorry and thanx again.

3
Technical forum / Re: Some string problems
« on: July 29, 2005, 11:52:03 AM »
Ok, Split sounds good. It says it returns list of strings. I believe i can access items inside like in array object, right? Can you please put a small example of split?

Thanx in advance

4
Yeah i was blinded too.  :-\

25 years old.
From Croatia.
Programmer, now mendling with business intelligence and data warehouses.
Gabriel Knight series, Grim fandango

5
Technical forum / Some string problems
« on: July 28, 2005, 06:32:20 PM »
I have a function that parses a string. It searches for a token and then returns the string from the beginning to that token.

basicly it looks like this (token is "@"):
Code: [Select]
function getFirst( input )
{
return input.Substring(1,input.IndexOf("@",1)-1);
}

When i run this function in a loop like this it crashes whole program on second loop pass:
Code: [Select]
function ParseDialogueString(srcString)
{
var first=new String(2024);
var str=new String(srcString);

while (str.Length>1)
{
first = getFirst(str);
str = cutFirst(str);
// BLAH BLAH REST OF THE CODE
}
}
cutFirst cuts the first part of the string (right to the token), the function is almost the same as GetFirst.
These functions assume that srcString always begins and ends with a token (i have checked if wrong token position causes the crash or trying to reach out of bounds of the string but everythin is OK for that matter).

I think there is something about string assignment. How does WME handle "str=str2" command? does it simply copy the whole object (str2 into str) or does it try to fit str2 data into str? I have a feeling it's memmory assignment problem.

6
General Discussion / Re: WME 1.5
« on: July 27, 2005, 02:00:10 PM »
Oh. woooooooooooow
You rule man. The plugin ability is great. Can't wait for some free time to test it. Maximum respect.

And support for OGG theora. U  ::rock

7
Technical forum / Re: New WME 1.3 update crash
« on: December 17, 2004, 12:12:09 PM »
Ok. Stupid me. deadworm already reported this in "WME 1.3" topic.
Sorry.

8
Technical forum / New WME 1.3 update crash
« on: December 17, 2004, 12:07:49 PM »
I have updated WME to the latest version, and now when i run the project it crashes.
I can not find on which part of the code it crashes but the last thing written in log file is "11:42: Data initialized in 47 ms" and wme_crash.txt looks like this:
Code: [Select]
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=00E4C8D8  EBX=00000000  ECX=00E1B008  EDX=00E47158  ESI=00E470B0
EDI=00EB9840  EBP=00EB9840  ESP=0012F920  EIP=73757220  FLG=00010202
CS=001B   DS=0023  SS=0023  ES=0023   FS=0038  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x00E470B0 0x00E470B0 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F4198 0x20726F74 0x00EB98B8 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

I don't know where to start to fix this. So any help would be apprecieted.
It all worked fine in the previous version, so i guess the final solution is to stick to that version.

9
Technical forum / Re: "click" sound after the speech
« on: October 16, 2004, 03:58:21 PM »
Yes, the sound doesn't contain the click.

I found out what was the problem.
Sound format was PCM, 22kHz, 8bit, mono. When i converted it to 16bit, the clicking dissapeared.

10
Technical forum / "click" sound after the speech
« on: October 16, 2004, 12:35:56 PM »
I play speech files using actor.Talk() method, and when speech finshes i get a "click" sound.
If i end the speech by interrupting it with mouse click there is no click.

How can I get rid of the annoying "click" sound?  ???

11
General Discussion / Re: 3D characters public test
« on: September 08, 2004, 09:29:22 PM »
And here too. Shadow is there for RADEON 9000 64Mb

and that object that was visible from the window is not there anymore. is this good or bad? :)

12
General Discussion / Re: 3D characters public test
« on: September 08, 2004, 03:33:45 PM »
Here are more answers :

1)Yep.
2)First time i started the game there was the shadow. then i tryed the second version and there was no more shadow. not even in the first version.
3)Yep.
4)No, i don't think so.
5)Radeon 9000 64Mb
6)First version around 200fps and second around 32

I do see the artifact.
The "!shadow.bmp" is all white.

13
Technical forum / Re: Music Fade In/Out
« on: August 25, 2004, 06:29:48 PM »
Great. Thanx.

14
Technical forum / Music Fade In/Out
« on: August 25, 2004, 05:29:14 PM »
Hi. I am writing scripts for Music Fade In and Fade Out (only crossfade is supported in WME).

So (for fadeout), i decrease volume and then have Sleep(x);
However sleep suspends script, and i want that Music Fade doesn't effect the rest of the code.

For example. The first thing when you enter one scene is that someone says something. But in the meentime music should fadein.

if I write:
Code: [Select]
Character.Talk("Something");
PlayFadeInMusic(...);
it will start to play after the character finnished talking. and here
Code: [Select]
PlayFadeInMusic(...);
Character.Talk("Something");
he will start talking after the fade in.

Is there a way to avoid this? To, like... start PlayFadeInMusic in seperate thread. :)

Thanx.

BTW.... i'm getting more and more used to working in WME... i must say you have done a great job. Keep up the good work.  ::thumbup ::thumbup ::thumbup
____________________
HeSh....  (O0)

15
Technical forum / Re: Custom objects from dynamic scripts
« on: August 04, 2004, 05:02:14 PM »
Ok, thanks for the info.

Oh, one more question. if i remove *.inc from "exclude from build" setting. what happens?  :P
Will i be able to compile dynamicly created scripts without having to include *.inc files in distribution?

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