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Author Topic: Engine Ports  (Read 3968 times)

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superman95

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Engine Ports
« on: September 13, 2005, 05:47:08 AM »

I've been looking into a game project, and have used AGS in the past.  For the new project I need to create some pretty advantaged functionality that the scripting engine does not support, and coding it would be a lot more work than need be.

I just started looking at wintermute and have some questions.  Does anyone know how the scripting engines compare between the two?  one of the things I really liked about AGS is that is now cross platform (with some limitations).  Is there any chance that wintermute's engine will be ported to Mac?  Of course, i'm brand new and I may be wrong, but i'm assuming the game is actually just a data file executed by an interpreter...so it's intirely possibly to port the interpreter?
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MMR

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Re: Engine Ports
« Reply #1 on: September 13, 2005, 01:12:04 PM »

Take a look at this post http://forum.dead-code.org/index.php?topic=1015.0

I'm afraid this Engine runs only on Windows and Linux (take a look at this http://forum.dead-code.org/index.php?topic=619.0 )

 ::rock
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