Wintermute Engine Forum

Wintermute Engine => Scripts, plugins, utilities, goodies => Topic started by: keybone on March 16, 2013, 03:12:56 PM

Title: Tutorial Lucine: Timothy’s room
Post by: keybone on March 16, 2013, 03:12:56 PM
I posted a tutorial to show you how we worked with lights. I hope you post be interesting and useful. Suggestions and criticisms are welcome of course and sorry for not perfect english (I translated it myself without "using" the our translator (he can not follow all my crazy ideas xD).
(http://www.lucine.it/wordpress/wp-content/uploads/2013/01/amcas06_Makingl.jpg)

link for post in forum:forum.dead-code.org/index.php?topic=5376.0 (http://forum.dead-code.org/index.php?topic=5376.0)

link fow view it:http://www.lucine.it/wordpress/?page_id=125&lang=en (http://www.lucine.it/wordpress/?page_id=125&lang=en)
Title: Re: Tutorial Lucine: Timothy’s room
Post by: ciberspace on March 19, 2013, 06:32:58 PM
grazie
gracias
thanks
Title: Re: Tutorial Lucine: Timothy’s room
Post by: keybone on March 19, 2013, 09:23:24 PM
:)
Title: Re: Tutorial Lucine: Timothy’s room
Post by: uzumaki on March 20, 2013, 11:48:01 AM
nice da amigo  ::rock

here a cheers from me ::beer
Title: Re: Tutorial Lucine: Timothy’s room
Post by: shuin on March 21, 2013, 05:30:57 PM
Hi,

First of all, thank you for the tutorial!

I do have one question. I've noticed that for cloud movement you opted for a quite unusual solution. You have loaded the same sprite many times and changed the X value for each one, incrementing by 2.

Why didn't you just use a single sprite and move it across the scene via a script?
Title: Re: Tutorial Lucine: Timothy’s room
Post by: keybone on March 22, 2013, 10:09:37 AM
Hi,

First of all, thank you for the tutorial!

I do have one question. I've noticed that for cloud movement you opted for a quite unusual solution. You have loaded the same sprite many times and changed the X value for each one, incrementing by 2.

Why didn't you just use a single sprite and move it across the scene via a script?

Thank you,
yes, I could do the animation with a script and it was much more practical, but I had already made  it with a sprite, the result would be the same, so I left it.
But it was better to do it from a script as you suggest :)