Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SilverRabbit

Pages: [1]
1
Hi thanks for your reply :)
I would like to prevent the scene from scrolling. Most of my scenes shall fit perfectly fine on a normal display as I was pretty annoyed by moving scenes in black mirror.
And I am worried that the resolution is not high enough... It should look good and I chose a very detailed background in a lot of situations.

2
I am currently creating my own adventure game and I am stuck at one question: Which resolution do I need for my 2D background scenes?.
It should look decent on smaller and bigger displays.
Currently I am working with inkscape, krita and photoshop, but I am never sure wether size and resolution are ok.
Thanks for any help and tips!!! :)

3
Ok, thank you for your fast answer!!!
I will continue to learn how to handle the Wintermute engine :)
 I wanted to make sure that everything I want to do is possible, before I waste a lot of time. It is better to be safe than sorry. ;D

4
I am currently planning on creating my own Point&Click Adventure and I thought Wintermute is a good choice for that. So I started playing around with the engine.
I want a 3D character model to move over a 2D background screen. But it would look odd, if it did not change size proportional to the "distance it moves away". Sure as it is not a 3D Room it can not really move away, but upwards and downwards and I need it to change size with that.
On top of that I will be working with different camera angles on my 2D backgrounds or different perspectives, so I need different views on my 3D model as well.
Can these plans be realized with Wintermute Engine or is it too much?

I am thankfull for every answer and anyone who wants to help. ;)

Pages: [1]

Page created in 0.144 seconds with 18 queries.