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Messages - nakker101

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1
Technical forum / Re: how to stop an actor's animation when music stops?
« on: October 28, 2016, 06:11:29 PM »
Thank you s.belov for your answer. I have more questions if you don't mind.My actor is a 2D actor. Can the "actor.IdleAnimName" be used for a 2D actor too? If it can, when you write "actor.IdleAnimName = "dancing";" and "actor.IdleAnimName = "stop dancing";" this "dancing" and "stop dancing" what exactly is it?

2
Technical forum / how to stop an actor's animation when music stops?
« on: October 22, 2016, 11:08:38 PM »
Hello to everybody.Many years passed since the last time I was trying to create a small game. I finaly decided to continue but I have a problem. In a scene there is a music player. I want "On take" to play a music,the 2D actor to go to a dance floor and start dancing and when the music stops I want the actor to stop dancing. The problem is that the music stops but the actor doesn't. The music file is an ogg file. The actor animation is a sprite with looping turn on because the animation is shorter than the music.What is the correct way for telling the game that when this particular music stops,it should stop the actor animation too? Thank you for your time.

3
Hi everybody.
   I was wandering how could I use the Sierra QG4 dialogue system.When you talk to an entity a new scene appears with the entity's
 portrait in a black backround and the dialogue is in an icon like engravings on a tombstone.The tombstone's size is always according
to the sentences of the dialogue and there is a talking and an idle animation of the entity.I guess everyone has played that game and wandered in Mordavia.How can I do the same thing with WME?
   Also how can I do another old Sierra game thing?In Conquest of Camelot king Arthour can mount on his warhorse and move like one actor
but if you want he can dismount and move on foot while the horse is waitting where he left it.He can find it in the same spot he left it even
if you changed some scenes.How can I do the same thing with WME?
  I've allready started studying Javascript to help me with WME script but I'm in the beginning so I still need a lot of help.I'm sorry for
that.Thank you.

4
Feature requests, suggestions / Game demo
« on: May 24, 2007, 06:26:52 PM »
Hi.
   I would like to see a small but complete game demo, like five lethal demons for examble,
along with the already existing game demo with Molly.I believe that it would help us newbies
 a little bit more in our effort to learn how to use the great WME.
Thank you anyway

5
Technical forum / Re: Inventory items on actors
« on: April 12, 2007, 09:23:01 PM »
Thank you a lot Mnemonic for spending time to help me!

6
Technical forum / Inventory items on actors
« on: March 28, 2007, 12:48:00 AM »
Hi
Congratulations for this great software!  I'm new with it and I try to learn as much as I can.
By using the 2D demo I created some more rooms and scenes,some items for the inventory
and a new actor in place of Molly. How can I use an inventory item on the actor,so that something
else happens like an animation or a video when the actor uses the item on himself or on another entity
 in the scene?Something more difficult:How is it possible to use something in a specific scene only?
For examble:Molly is at the street and I try to use the book she has taken from the desk on her.She
says"This is not a good place to read.Maybe I sould go in the office".When I do the same in the room
 she says OK and a video appears where she reads or  just any animation I may think.
 In my actors script interactive value is true.
 Thank you a lot anyway and congratulations again.

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