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Topics - hubertMichael

Pages: [1] 2 3
1
Technical forum / DLC
« on: December 07, 2015, 02:04:55 AM »
Hi,

Is there any possibility in Wintermute to make DLC for released game? If yes how is the process?

2
Technical forum / about SetGlobalMasterVolume
« on: October 29, 2015, 08:42:58 PM »
Hi

I wanted to make a volume control for music and sound using Game.SetGlobalMasterVolume(some percent) but it doesn't work. There is no error it just doesn't work. However when I use in the same script and line Game.SetGlobalSFXVolume(some pervent) and Game.SetGlobalMusicVolume(some percent) it works perfectly. So what is the problem with SetGlobalMasterVolume??

Thanks :)

3
Technical forum / Strange slow down
« on: April 28, 2015, 11:11:03 PM »
Hi

I got very weird problem. I run my game in full screen mode and my computer has crashed with blue screen. It's not because of wintermute - I need to change my ddr3. After restart my main character is walking much slower than before this blue screen crash. I reinstalled my graphic drivers and it didn't help. I know for sure that this has happened because my computer crashed and some files can be broken. It happened to me few times but after some time it always was repairing itself.

What can be broken? Do you got any idea?

4
Game announcements / Shadow Of Nebula
« on: August 10, 2013, 07:32:12 PM »
Hi

We're proud to announce our point'n click adventure game - Shadow Of Nebula :D

The game is still in development but it's time to reveal some mysteries.

Two screenshots (original resolution is 1280 x 720):





More informations you will find at our website www.shadowofnebula.com

Thank you Mnemonic for Wintermute Engine. Without it we couldn't be doing this game. Thank you all of you for many advices here on forum.

Follow us on twitter, like us on facebook and stay tuned :)

5
WME Lite / Microsoft Windows doesn't work
« on: August 07, 2013, 12:02:54 AM »
Hi

What am I doing wrong? I did step by step as it is in http://res.dead-code.org/doku.php/wmelite:building Microsoft Windows section. Then I've compiled wme demo and copied data.dcp to wme lite bin\debug and launched wmelite.exe

Then my screen turned to black and I've lost control of keyboard... The same happens with my game.

I'm sorry this is my first experience with wme lite. Please help me:)

My system is Windows 7

6
Technical forum / invisible actor
« on: May 30, 2013, 01:16:32 PM »
Hi

I got two actors. First is a main actor, second is a companinon which is never controlled by player.

When I'm playing my game using WME Project Manager/Run Game everything is ok. Both actors are visible. Unfortunately if I will compile packages (there is no errors) and run exe of my game my second actor is invisible. I konw it's active because this was the first thing to check. She can talk in cutscenes but she is invisible.
 
I'm going crazy right now. Why?

7
Technical forum / unload scene
« on: May 28, 2013, 10:06:04 PM »
Hi

How can I completly unload scene from memory? I'm asking because every time when I'm changing scene to another by (Game.ChangeScene) I got feeling that my game starts to take more and more memory. I've checked every script, actors, everything and I don't know what's going on. The only possibility which comes to my mind is that WME does not release the memory completely from previous scene and something is collecting. That would explain why game starts to take more and more memory. Therefore I want to completly unload current scene from memory before I will use Game.ChangeScene. How can I do this?

8
Technical forum / script editor stupid question
« on: May 12, 2013, 07:32:06 PM »
Hi

Is there any way to set view line number as a default setting? :)

9
Technical forum / sort array
« on: May 01, 2013, 04:30:28 PM »
Hi

Is there any command do sort values in array?

10
Technical forum / Memory problem - I need some tips
« on: April 27, 2013, 12:56:46 PM »
Hi

I know that I've created some time ago similar topic but this is serious issue and I must fix it.

Ok, assuming that WME has no any memory leak, there must be something wrong with my game. What I do:

When my game starts in first location, wme process is somewhere around 380MB. Then I'm going to next 5 locations and wme proces starts growing. After that I'm going back to start location. I did nothing, only walking. So I'm back at the start location and wme process is somewhere around 510MB... It's not droping. Why?

I was looking through my scripts and everything looks ok. Where should I look for this problem? Maybe some variables but which? Definitely there is a problem. If it's not some wme memory leak than there is my bug. I'm fighting with this problem for few days without any success. How can I find this bug, how can I fix it. My game is 2d point'n click. I desperately need help and sorry for my english, it's not my native.

11
Technical forum / variables
« on: April 17, 2013, 10:40:59 PM »
Hi

How can I convert string to numeric variable?

Code: [Select]
var yyy = new String("1upa");
var xxx = yyy.Substring(0,0);

Now I need my xxx variable convert to numeric variabale.

12
Technical forum / Strategy game in WME
« on: April 14, 2013, 04:44:15 PM »
Hi

I know that WME it's not the engine for strategy games. I know it. However, I think that I could make strategy turn based game very easily in WME. I got full concept of world, rules, some algorithms. All I need to do is to sit down with computer and make it happen. But I've found a problem. I think about space strategy turn based game. One of the core elements are planets where the player can have a base. Every base can mine some resources, bulid ships, train pilots etc. - this kind of stuff. Problem is that universe is huge. There will be 50 solar systems, each solar system has own planets with moons. Every single planet or moon can have base. There is some limitations (game rules). You cannot have more bases than 5 per every solar system. So... 50 solar systems * 5 bases = 250 bases. It looks like madness but it's not. Believe me. Every base has it's own properties (resources, factory status, units, people...) So every base can have some 50 properties. It gives us 250 bases * 50 properties = 12500 and it's only ground bases. Same story is with fleets, orbital bases etc. Normally I could use some array to story this data but I've find out that if I'll do this WME has some serious issues with load and save game.  Look I know that WME has a great potential and I know that it can be done. I need some tips, advices... :)

13
Technical forum / inventory
« on: March 15, 2013, 07:39:33 PM »
Hi

How can I copy whole inventory from actor1 to actor2?

14
Technical forum / ActorEntry
« on: March 11, 2013, 08:36:11 PM »
Hi

It seems that ActorEntry event detects any actor which has entered region. Because I got two actors in my game how can I detect only my main actor by this event?

Sorry for my english :)

15
Technical forum / move from A to B
« on: March 01, 2013, 11:34:41 PM »
Hi

I need simple function which will allow me to animate my object (pixel by pixel) from random coordinates to another random coordinates. Something similar to actor.GoTo(x, y)

Normally I would use GoTo but my object is not actor.

The biggest problem for me is that I don't know how to do it from a mathematical point of view. Any help would great.

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